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	<title type="html"><![CDATA[GMan's Mods & Stuff — Irrlicht.iB3D]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;fid=18&amp;type=atom" />
	<updated>2011-06-06T15:58:49Z</updated>
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		<entry>
			<title type="html"><![CDATA[iB3D checks for escape key and closes window. clueless...]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=443&amp;action=new" />
			<summary type="html"><![CDATA[<div class="codebox"><pre><code>&#039;#Region Initialize 3D Engine
    ib3d_Graphics3D(ScreenWidth, ScreenHeight, ScreenDepth, ScreenMode, True, True, EDT_OPENGL)
    Global ihCamera:CAMERA = ib3d_CreateCamera(Null, CT_NORMAL)
&#039;#End Region

&#039;#Region Load necessary Stuff
    Local ihCube:PRIMITIVE = ib3d_CreateCube()
    Local ihPlane:PLANE = ib3d_CreatePlane(1,1,16,16)
    ihPlane.Move(0,-5,0)
    Local ihLight:LIGHT = ib3d_CreateLight(ihCamera)
&#039;#End Region

&#039;#Region Mainloop
    Local _deg:Float
    Repeat
        ib3d_UpdateWorld()            &#039;Update World Physics
        
        _deg :+ 1
        ihCamera.Position(Cos(_deg)*25,5,Sin(_deg)*25,True)
        ihCamera.Point(ihCube)
        
        ib3d_RenderDrawCmds()
        ib3d_RenderWorld()            &#039;Render the World
&#039;        If ib3d_KeyHit(1)
&#039;            Exit
&#039;        End If
    Forever
&#039;#End Region</code></pre></div><p>The above code snipper results in users being able to close the window with escape, but the code never even reaches the outside of the Repeat-Forever.<br />How do I fix this?</p>]]></summary>
			<author>
				<name><![CDATA[Xaymar]]></name>
				<uri>https://gprogs.com/profile.php?id=319</uri>
			</author>
			<updated>2011-06-06T15:58:49Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=443&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to create a terrain?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=379&amp;action=new" />
			<summary type="html"><![CDATA[<p>Is it posible to load a terrain from a heightmap?</p>]]></summary>
			<author>
				<name><![CDATA[Ferret]]></name>
				<uri>https://gprogs.com/profile.php?id=262</uri>
			</author>
			<updated>2009-06-02T15:04:41Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=379&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[A bit confused about iB3D]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=346&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi eveyone.<br />I&#039;ve been searching around for a good 3D engine for BlitzMax that was simply to use for a while now and iB3D seems perfect for me.<br />But... i simply can&#039;t understand the philosophy of the engine itself.<br />Is iB3D a complete port of all the Irrlicht.Core commands to they&#039;re Blitz3D equivalent (adding the functions missing), or it is simply a Blitz3D-inspired engine for BlitxMax (so no shaders, no soft shadows etc) like miniB3D?</p><p>Thanks.</p>]]></summary>
			<author>
				<name><![CDATA[Seth]]></name>
				<uri>https://gprogs.com/profile.php?id=248</uri>
			</author>
			<updated>2008-10-09T05:25:46Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=346&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Howto Blitz3D Irrlicht]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=266&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi there.</p><p>The reason I&#039;m interested:</p><p>I would like to run blitz3d compiled programs under virtual machines (Ubuntu 7.04 host Win2k guest) which do not support directx.</p><p>To do this I will need a software to replace directx 3d.</p><p>I have looked for a couple of days but can&#039;t find any clear instructions on HOWTO wrap blitz3d for irrlicht.</p><p>So: </p><p>1) How do I install irrlicht so that it will work with blitz3d?<br />2) How do I download and set up your wrapper for blitz3d?<br />3) Are there any examples, or could you show me how to convert this simple program?</p><br /><br /><p>;first irrlicht program</p><p>Graphics3D 800,600,16,3<br />SetBuffer BackBuffer()</p><p>camera=CreateCamera()</p><p>light=CreateLight()<br />cube=CreateCube()<br />PositionEntity cube,0,0,5</p><p>While Not KeyHit(1)</p><p>TurnEntity cube,.1,.2,.3</p><p>UpdateWorld<br />RenderWorld<br />Text 320,500,&quot;First Blitz3D Program&quot;</p><p>Flip</p><p>Wend<br />End</p><br /><p> : )</p>]]></summary>
			<author>
				<name><![CDATA[dannyboy]]></name>
				<uri>https://gprogs.com/profile.php?id=210</uri>
			</author>
			<updated>2007-08-11T13:03:38Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=266&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[iB3D doesn't work]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=251&amp;action=new" />
			<summary type="html"><![CDATA[<p>This is odd: iB3D compiled fine, runs without crashing, but doesn&#039;t actually render anything.&nbsp; Regular Irrlicht is working just fine.&nbsp; What do you think the problem is?</p>]]></summary>
			<author>
				<name><![CDATA[ninjarat]]></name>
				<uri>https://gprogs.com/profile.php?id=207</uri>
			</author>
			<updated>2007-07-21T02:05:09Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=251&amp;action=new</id>
		</entry>
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