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	<title type="html"><![CDATA[GMan's Mods & Stuff — Bug Reports]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;fid=3&amp;type=atom" />
	<updated>2013-07-23T13:24:54Z</updated>
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		<entry>
			<title type="html"><![CDATA[xeffects crash in addPostProcessingEffectFromFile]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=483&amp;action=new" />
			<summary type="html"><![CDATA[<p>Like the title says:<br />All examples of xeffect crash in the method effect.addPostProcessingEffectFromFile() although the filepath is valid.<br />But the irrlicht core runs perfectly on my computer.</p><p>Any ideas?</p><p>EDIT:<br />Nevermind. I&#039;m using Unity3D now.</p>]]></summary>
			<author>
				<name><![CDATA[unz]]></name>
				<uri>https://gprogs.com/profile.php?id=380</uri>
			</author>
			<updated>2013-07-23T13:24:54Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=483&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Can't AddVertex (BB3D Irrlicht)]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=469&amp;action=new" />
			<summary type="html"><![CDATA[<p>hello together,</p><p>my problem is i want create a triangle like you can see in the following code. But i get an error every time in the surface.bmx. What should i do????</p><p>&nbsp; </p><div class="codebox"><pre><code>SuperStrict
Import irrlicht.b3d

ib3d_Graphics3D(800, 600, 32, 0, True, True, EDT_DIRECT3D8)



Global cam:CAMERA = ib3d_CreateCamera()
ib3d_PositionEntity(cam, 0, 0, -10)

Global light1:LIGHT = ib3d_CreateLight()
ib3d_PositionEntity(light1, 0, 0, 0)
 &#039;SMeshBuffer() 

Global cube:MESH = ib3d_CreateMesh()
Global surf:SURFACE = ib3d_CreateSurface(cube, SF_NORMAL)    
Global v1:Int = ib3d_AddVertex(surf, 0,0 , 0)
Global v2:Int = ib3d_AddVertex(surf, 1, -1, 0)
Global v3:Int = ib3d_AddVertex(surf, -1, -1, 0)
ib3d_AddTriangle(surf, v1, v2, v3)
ib3d_UpdateNormals(cube)

While Not ib3d_KeyDown(KEY_ESCAPE)


    ib3d_UpdateWorld
    ib3d_RenderWorld
WEnd</code></pre></div><p>Surface.bmx<br />The error show that something in this wrong in this Method:</p><p>&nbsp; </p><div class="codebox"><pre><code>    &#039; TODO: dont think this is working right.  need to examine source of addTestSceneNode().
    Method addVertex:Int(x:Float,y:Float,z:Float,nx:Float=0,ny:Float=0,nz:Float=0,u:Float=0,v:Float=0)
        If Not _mbuf Or Not _mbuf.isValid() Then RuntimeError &quot;Surface meshbuffer is invalid&quot;
Rem
        Local vert:S3DVertex=S3DVertexDefault.createFromVals(x,y,z,nx,ny,nz,SColor.createFromVals(255,255,255,255),u,v)
        Local vert_array:S3DVertex[1] = vert
        &#039;DebugLog(&quot;before: &quot;+_mbuf.getVertices().size())
        _mbuf.getVertices().push_back(vert)
        &#039;DebugLog(&quot;after: &quot;+_mbuf.getVertices().size())
EndRem
        RuntimeError &quot;Not Implemented&quot;
        Return _mbuf.getVertexCount()-1
    EndMethod</code></pre></div>]]></summary>
			<author>
				<name><![CDATA[Mangoo]]></name>
				<uri>https://gprogs.com/profile.php?id=350</uri>
			</author>
			<updated>2013-01-06T20:40:31Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=469&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Unable to compile Mods using irrlicht.core, iostream.h missing]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=442&amp;action=new" />
			<summary type="html"><![CDATA[<p>Well, yeah the title says it all. I cannot compile Mods and Programs using Irrlicht.* because of iostream.h missing.(MT binaries are too not there, so I have to manually create them...)<br />I also cannot use my resourcemanager, because of the same issue.<br />I&#039;d like to get that missing file, Without it I&#039;m unable to use Irrlicht.* <img src="https://gprogs.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></summary>
			<author>
				<name><![CDATA[Xaymar]]></name>
				<uri>https://gprogs.com/profile.php?id=319</uri>
			</author>
			<updated>2011-06-04T19:04:17Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=442&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Scribal Error]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=438&amp;action=new" />
			<summary type="html"><![CDATA[]]></summary>
			<author>
				<name><![CDATA[Lobby]]></name>
				<uri>https://gprogs.com/profile.php?id=298</uri>
			</author>
			<updated>2011-04-28T15:21:26Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=438&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Bugfix (orthogonal cameras)]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=435&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi,</p><p>Please exchange:</p><div class="codebox"><pre><code>void IrrScene_ICameraSceneNode_setProjectionMatrix(ICameraSceneNode* cam, matrix4* projection, bool isOrthogonal = false)
{
    if (cam)
        cam-&gt;setProjectionMatrix(*projection);
}</code></pre></div><p>with:</p><div class="codebox"><pre><code>void IrrScene_ICameraSceneNode_setProjectionMatrix(ICameraSceneNode* cam, matrix4* projection, bool isOrthogonal = false)
{
    if (cam)
        cam-&gt;setProjectionMatrix(*projection,isOrthogonal);
}</code></pre></div><p>Otherwise isOrthogonal() doesn&#039;t work.</p>]]></summary>
			<author>
				<name><![CDATA[porcus]]></name>
				<uri>https://gprogs.com/profile.php?id=127</uri>
			</author>
			<updated>2011-03-16T12:38:42Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=435&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Unable to scale Textures]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=432&amp;action=new" />
			<summary type="html"><![CDATA[<div class="codebox"><pre><code>Local snowTex:ITexture = engine.video.GetTexture(&quot;tex.png&quot;)
ter.terrainMeshSceneNode.setMaterialTexture(0, snowTex)
ter.terrainMeshSceneNode.getMaterial(0).getTextureMatrix(0).setTextureScale(1, 10)</code></pre></div>]]></summary>
			<author>
				<name><![CDATA[Lobby]]></name>
				<uri>https://gprogs.com/profile.php?id=298</uri>
			</author>
			<updated>2010-12-19T10:44:22Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=432&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Example #10 Doesn't Compile]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=423&amp;action=new" />
			<summary type="html"><![CDATA[<div class="codebox"><pre><code>Compile Error: Unable to convert from String to IReadFile</code></pre></div>]]></summary>
			<author>
				<name><![CDATA[GNS]]></name>
				<uri>https://gprogs.com/profile.php?id=293</uri>
			</author>
			<updated>2010-07-26T08:36:32Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=423&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Typo in SceneManager Bmax wrapper]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=416&amp;action=new" />
			<summary type="html"><![CDATA[<p>in iscenemanager.bmx line 484</p><p>Method creatSkinnedMesh:ISkinnedMesh()</p><p>should be </p><p>Method createSkinnedMesh:ISkinnedMesh()</p>]]></summary>
			<author>
				<name><![CDATA[leondrake]]></name>
				<uri>https://gprogs.com/profile.php?id=291</uri>
			</author>
			<updated>2010-06-25T18:56:14Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=416&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Mod 1.6 on Mac]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=412&amp;action=new" />
			<summary type="html"><![CDATA[<p>I downloaded the module and mac intel binaries and installed in Blitzmax 1.39 on my Macbook. The window example file compiles OK but when it tries to link the busy pointer just goes round and round and I have to force quit Blitzmax. A debug app is apparently built but this freezes on running. Has anyone used the mac version satisfactorily??<br />Many thanks<br />Matthew</p>]]></summary>
			<author>
				<name><![CDATA[matty47]]></name>
				<uri>https://gprogs.com/profile.php?id=269</uri>
			</author>
			<updated>2010-05-02T21:31:26Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=412&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[buld latest module]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=407&amp;action=new" />
			<summary type="html"><![CDATA[<div class="codebox"><pre><code>void IrrGUI_IGUISkin_draw3DButtonPanePressed(IGUISkin* skin,IGUIElement* element, 
                const rect&lt;s32&gt;* rect,
                const rect&lt;s32&gt;* clip=0)
    {
        if (skin)
            skin-&gt;draw3DButtonPanePressed(element,*rect,clip);
    }</code></pre></div>]]></summary>
			<author>
				<name><![CDATA[VicToMeyeZR]]></name>
				<uri>https://gprogs.com/profile.php?id=285</uri>
			</author>
			<updated>2010-03-06T17:01:57Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=407&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[win32window_id3d sample]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=405&amp;action=new" />
			<summary type="html"><![CDATA[<p>This line</p><p>Import MaxGUI.Win32MaxGUI</p><p>For new version should be</p><p>Import MaxGUI.Win32MaxGUIEx</p>]]></summary>
			<author>
				<name><![CDATA[VicToMeyeZR]]></name>
				<uri>https://gprogs.com/profile.php?id=285</uri>
			</author>
			<updated>2010-03-04T01:32:54Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=405&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Problem with helloWorld sample on windows 7 x64...]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=400&amp;action=new" />
			<summary type="html"><![CDATA[<p>I&#039;m running blitzmax 1.37 and the 1.6 irrlicht mod. I get:</p><p>&quot;---------------------------<br />01.helloworld.debug.exe - System Error<br />---------------------------<br />The program can&#039;t start because Irrlicht.dll is missing from your computer. Try reinstalling the program to fix this problem. <br />---------------------------<br />OK&nbsp; &nbsp;<br />---------------------------<br />&quot;<br />I copied the irrlicht.dll and D3DX8ab.dll files into windows/system32 directory like the instructions say to do.</p><p>Is there something I&#039;m missing.</p><p>Thanks,<br />maharg</p>]]></summary>
			<author>
				<name><![CDATA[maharg]]></name>
				<uri>https://gprogs.com/profile.php?id=225</uri>
			</author>
			<updated>2010-01-22T23:11:16Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=400&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Bug in smgr.getMeshFromFileIO ?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=396&amp;action=new" />
			<summary type="html"><![CDATA[<div class="codebox"><pre><code>Incbin &quot;cone.b3d&quot;
Incbin &quot;cube.b3d&quot;
Incbin &quot;cylinder.b3d&quot;
Incbin &quot;pyramid.b3d&quot;
Incbin &quot;sphere.b3d&quot;
Incbin &quot;plane.b3d&quot;

Function CreatePlane:ianimatedmeshscenenode()
Local mtmp:ireadfile=device.getfilesystem().creatememoryreadfile(IncbinPtr(&quot;plane.b3d&quot;),IncbinLen(&quot;plane.b3d&quot;),&quot;Plane.b3d&quot;,False)
Local mtmpb:ianimatedmeshscenenode=smgr.addanimatedmeshscenenode(smgr.getMeshFromFileIO(mtmp))
mtmpb.setmaterialflag(emf_lighting,False)
mtmp.drop()
Return mtmpb
End Function

Function CreateCone:ianimatedmeshscenenode()
Local mtmp:ireadfile=device.getfilesystem().creatememoryreadfile(IncbinPtr(&quot;cone.b3d&quot;),IncbinLen(&quot;cone.b3d&quot;),&quot;Cone.b3d&quot;,False)
Local mtmpb:ianimatedmeshscenenode=smgr.addanimatedmeshscenenode(smgr.getMeshFromFileIO(mtmp))
mtmpb.setmaterialflag(emf_lighting,False)
mtmp.drop()
Return mtmpb
End Function

Function CreateCube:ianimatedmeshscenenode()
Local mtmp:ireadfile=device.getfilesystem().creatememoryreadfile(IncbinPtr(&quot;cube.b3d&quot;),IncbinLen(&quot;cube.b3d&quot;),&quot;Cube.b3d&quot;,False)
Local mtmpb:ianimatedmeshscenenode=smgr.addanimatedmeshscenenode(smgr.getMeshFromFileIO(mtmp))
mtmpb.setmaterialflag(emf_lighting,False)
mtmp.drop()
Return mtmpb
End Function

Function CreateCylinder:ianimatedmeshscenenode()
Local mtmp:ireadfile=device.getfilesystem().creatememoryreadfile(IncbinPtr(&quot;cylinder.b3d&quot;),IncbinLen(&quot;cylinder.b3d&quot;),&quot;Cylinder.b3d&quot;,False)
Local mtmpb:ianimatedmeshscenenode=smgr.addanimatedmeshscenenode(smgr.getMeshFromFileIO(mtmp))
mtmpb.setmaterialflag(emf_lighting,False)
mtmp.drop()
Return mtmpb
End Function

Function CreatePyramid:ianimatedmeshscenenode()
Local mtmp:ireadfile=device.getfilesystem().creatememoryreadfile(IncbinPtr(&quot;pyramid.b3d&quot;),IncbinLen(&quot;pyramid.b3d&quot;),&quot;Pyramid.b3d&quot;,False)
Local mtmpb:ianimatedmeshscenenode=smgr.addanimatedmeshscenenode(smgr.getMeshFromFileIO(mtmp))
mtmpb.setmaterialflag(emf_lighting,False)
mtmp.drop()
Return mtmpb
End Function

Function CreateSphere:ianimatedmeshscenenode()
Local mtmp:ireadfile=device.getfilesystem().creatememoryreadfile(IncbinPtr(&quot;sphere.b3d&quot;),IncbinLen(&quot;sphere.b3d&quot;),&quot;Sphere.b3d&quot;,False)
Local mtmpb:ianimatedmeshscenenode=smgr.addanimatedmeshscenenode(smgr.getMeshFromFileIO(mtmp))
mtmpb.setmaterialflag(emf_lighting,False)
mtmp.drop()
Return mtmpb
End Function</code></pre></div>]]></summary>
			<author>
				<name><![CDATA[porcus]]></name>
				<uri>https://gprogs.com/profile.php?id=127</uri>
			</author>
			<updated>2009-12-28T20:45:31Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=396&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[SmoothEventReciever - error when key pressed]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=390&amp;action=new" />
			<summary type="html"><![CDATA[<p>Im using the latest addons.zip 2008 06 09 with irrlicht 1.5.1. and Blitzmax 1.34. I get an error when I press any key .&quot;Unhandled Exception:Attempt to index array element beyond array length.</p><p>on 5th line of OnEvent Method</p><div class="codebox"><pre><code>&#039; push the key
            m_char_buf = m_char_buf[..m_char_buf.Dimensions()[0] + 1]  &lt;- here!!
            m_char_buf[m_char_buf.Dimensions()[0] - 1] = key
        
            m_key_buf_old[key] = m_key_buf[key]
            m_key_buf[key] = event.getKeyPressedDown()</code></pre></div><p>I created the receiver with:-</p><div class="codebox"><pre><code>Receiver:SmoothEventReceiver = SmoothEventReceiver.createReceiver()
device.setEventReceiver(Receiver)</code></pre></div>]]></summary>
			<author>
				<name><![CDATA[Kronos]]></name>
				<uri>https://gprogs.com/profile.php?id=267</uri>
			</author>
			<updated>2009-09-18T16:29:21Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=390&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Error on Blitzmax 1.32 - Procedure Entry Point could not be located]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=375&amp;action=new" />
			<summary type="html"><![CDATA[<p>I installed Irrlicht 1.5, and compiled it myself with the latest MinGW build using Blitzmax 1.32. When i tried to run any examples, with both the Irrlicht.dll in the folder and in system32, i get this error:</p><p>&#039;The Procedure Entry Point _ZN3ir12createDeviceENS_5video13E_DRIVER_TYPEERKNS_4core11dimension2diIEEjbbbPNES_13IEventRecieverE could not be located in the dynamic link library Irrlicht.dll&#039;</p><p>Anyone else having this problem?</p>]]></summary>
			<author>
				<name><![CDATA[Mog]]></name>
				<uri>https://gprogs.com/profile.php?id=22</uri>
			</author>
			<updated>2009-04-11T20:57:39Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=375&amp;action=new</id>
		</entry>
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