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	<title type="html"><![CDATA[GMan's Mods & Stuff — Pub.Mappy]]></title>
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	<updated>2010-02-21T10:46:27Z</updated>
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		<entry>
			<title type="html"><![CDATA[Win32 Only?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=404&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi there,</p><p>Sorry if this is a noob question - but I assume this mod is Win32 only?</p><p>I&#039;m still a little sketchy how the cross platform side of BlitzMax works.&nbsp; So far as I can establish the module isn&#039;t reliant on any windows-specific functions so perhaps it would work on both MacOS and Windows? </p><p>Can anyone confirm for me please.</p><p>Thanks</p><p>Pete</p>]]></summary>
			<author>
				<name><![CDATA[peterjwest]]></name>
				<uri>https://gprogs.com/profile.php?id=79</uri>
			</author>
			<updated>2010-02-21T10:46:27Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=404&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[mappy function parameters,please help]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=369&amp;action=new" />
			<summary type="html"><![CDATA[<p>hi gman,thanks for all the nice work,<br />i am writting a small game which using mappy map,and i am coufused about <br />some functions,<br />can you give some details for this functions:</p><p>MapDrawFG(scrlx, scrly, 0, 0, scrnw, scrnh, 0),<br />what does the last parameter mean? layer or what?</p><p>any functions to get the map layer number ?<br />i want to use a for next loop to draw/check all the layer,<br />it&#039;s not so handy to switch the current layer all the time.</p><p>also please give some detail for type BLKSTR,what do the fields mean like bg/fg/user0..?</p><p>thanks for reply!</p>]]></summary>
			<author>
				<name><![CDATA[liverol]]></name>
				<uri>https://gprogs.com/profile.php?id=222</uri>
			</author>
			<updated>2009-03-17T11:35:44Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=369&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Noob Question]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=271&amp;action=new" />
			<summary type="html"><![CDATA[<p>Are there any mappy.mod docs?</p>]]></summary>
			<author>
				<name><![CDATA[Coke_Addict]]></name>
				<uri>https://gprogs.com/profile.php?id=211</uri>
			</author>
			<updated>2007-09-08T07:48:57Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=271&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[More Extensive MapCollisions() ?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=61&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hello. I&#039;ve always noticed that in Mappy, it has 4 collision boxes. I&#039;ve asked Robin about this and he said that it was for testing collisions in different sectors of a block (for instance, Only testing between 32x16 if the top two boxes are checked on a 32x32 block). This is particularly interesting to me because i am making a small RPG and there are certain tiles in the set that are edge tiles or tiles that only have an &quot;object&quot; like a wall in only half the block, and with the collisions checking the entire 32x32 area, can be rather restrictive and ugly ingame. Does anyone know how to check for these parameters, and if Pub.Mappy already has this built into it?</p>]]></summary>
			<author>
				<name><![CDATA[Mog]]></name>
				<uri>https://gprogs.com/profile.php?id=22</uri>
			</author>
			<updated>2006-03-21T07:25:04Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=61&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Mappy.Mod ( alternate )]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=59&amp;action=new" />
			<summary type="html"><![CDATA[]]></summary>
			<author>
				<name><![CDATA[Serge Petrowski]]></name>
				<uri>https://gprogs.com/profile.php?id=10</uri>
			</author>
			<updated>2006-03-08T11:38:11Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=59&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Mappy]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=53&amp;action=new" />
			<summary type="html"><![CDATA[]]></summary>
			<author>
				<name><![CDATA[DaY]]></name>
				<uri>https://gprogs.com/profile.php?id=9</uri>
			</author>
			<updated>2006-02-25T02:07:55Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=53&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[MapSetBlock for animblock?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=35&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi! I can replace block on anim block? And how it to do? <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></summary>
			<author>
				<name><![CDATA[Serge Petrowski]]></name>
				<uri>https://gprogs.com/profile.php?id=10</uri>
			</author>
			<updated>2006-01-23T12:32:11Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=35&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Current Release (2006_07_27)]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?id=26&amp;action=new" />
			<summary type="html"><![CDATA[]]></summary>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2006-01-14T18:07:26Z</updated>
			<id>https://gprogs.com/viewtopic.php?id=26&amp;action=new</id>
		</entry>
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