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		<title><![CDATA[GMan's Mods & Stuff — IrrB3D new version tonight]]></title>
		<link>https://gprogs.com/viewtopic.php?id=105</link>
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		<description><![CDATA[The most recent posts in IrrB3D new version tonight.]]></description>
		<lastBuildDate>Thu, 28 Dec 2006 00:41:27 +0000</lastBuildDate>
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			<title><![CDATA[Re: IrrB3D new version tonight]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=584#p584</link>
			<description><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>correct and iB3D is the same way.&nbsp; it has underlying types with the all the actual code.&nbsp; the functions are essentially just wrappers to the type methods.&nbsp; i am currently just documenting the functions and then will move on to the types.&nbsp; it also has a factory system setup so that you can substitute your own extended types for each type iB3D creates, similar to how i did the 3Impact mod.</p><p>probably the coolest feature of iB3D are the functions made available that native Irrlicht doesnt have... like the move/turn functions and an easy to use input system.&nbsp; the camera is definately an improvement over the base Irrlicht camera as well.&nbsp; some pretty exciting stuff in here and getting better every day.</p><p>in the end im sure there will be features that i just cant figure out or do, but there will also be cool new functions/types for things like shaders and all the special entities Irrlicht has natively.&nbsp; hopefully the end result will be making Irrlicht easier to use for folks familiar with B3D proper.&nbsp; theres truly something to be said for the ease of use of B3D proper.&nbsp; BRL really did a magnificent job.</p><p>and i forgot to mention the best things of all...&nbsp; learning and a sense of accomplishment.&nbsp; it just feels good <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Thu, 28 Dec 2006 00:41:27 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=584#p584</guid>
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			<title><![CDATA[Re: IrrB3D new version tonight]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=583#p583</link>
			<description><![CDATA[<p>Ah ah,</p><p>Ok, so the aim is to provide a B3d style interface. Which is a good thing.<br />However.... Simons MiniB3D interface is a better one. (I dont mean better than yours, I mean better than B3D),<br />That is the way he has organised the types so that for example any command that has the first parameter as an entity can be called as a method/Function of that entity</p><p>i.e<br />MoveEnity (AnEntity,x#,y#,z#) can now be expressed as AnEntity.Move(X#,y#,Z#)</p><p>An arbitary differance one might think, but an improvement nonthe less. So...... (Well you know)</p>]]></description>
			<author><![CDATA[null@example.com (H&K)]]></author>
			<pubDate>Wed, 27 Dec 2006 23:39:28 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=583#p583</guid>
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		<item>
			<title><![CDATA[Re: IrrB3D new version tonight]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=580#p580</link>
			<description><![CDATA[<p>just a quick status update.&nbsp; things are progressing nicely with the B3D mod revisions and documentation.&nbsp; documenting the functions really seems to make it more &quot;real&quot; somehow.&nbsp; its also a little amazing just how much functionality it has.&nbsp; </p><p>some quick notes...&nbsp; i finally fixed the camera roll issue where it didnt seem to be recognizing the Y rotation.&nbsp; also got EntityInView() implemented.</p><p>cruisin <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Wed, 27 Dec 2006 18:50:37 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=580#p580</guid>
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			<title><![CDATA[Re: IrrB3D new version tonight]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=549#p549</link>
			<description><![CDATA[<p>Cool ! great job <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Filax)]]></author>
			<pubDate>Fri, 15 Dec 2006 18:51:02 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=549#p549</guid>
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			<title><![CDATA[Re: IrrB3D new version tonight]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=487#p487</link>
			<description><![CDATA[<p>Irrlicht.B3D is a work-in-progress companion mod to Irrlicht.Core that attempts to provide a B3D style interface for Irrlicht.&nbsp; you can download it from the downloads area to give it a whirl.&nbsp; im about to rewrite it, this time with comments since docmods now comments included files and i have conceptually figured out more of the functions i was missing.</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Mon, 02 Oct 2006 17:12:51 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=487#p487</guid>
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			<title><![CDATA[Re: IrrB3D new version tonight]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=485#p485</link>
			<description><![CDATA[<p>IrrB3D ?</p><p>wat is it ?</p>]]></description>
			<author><![CDATA[null@example.com (Kali)]]></author>
			<pubDate>Mon, 02 Oct 2006 15:13:22 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=485#p485</guid>
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			<title><![CDATA[Re: IrrB3D new version tonight]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=451#p451</link>
			<description><![CDATA[<p>Yay!<br />Never mind my working with straight gg.irrBMax then!</p><p>Thanks, this module is great.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Picklesworth)]]></author>
			<pubDate>Sat, 16 Sep 2006 01:24:39 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=451#p451</guid>
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		<item>
			<title><![CDATA[Re: IrrB3D new version tonight]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=450#p450</link>
			<description><![CDATA[<p>IrrB3D has been reborn.&nbsp; you can get the link in the announcements forum under the Irrlicht mod release topic.</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Sat, 16 Sep 2006 00:25:39 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=450#p450</guid>
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		<item>
			<title><![CDATA[IrrB3D new version tonight]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=449#p449</link>
			<description><![CDATA[<p>just a heads up...&nbsp; i should have the new version of IrrB3D (now Irrlicht.B3D) sometime this evening.&nbsp; its already converted, but the new version has some incomplete delta timing code.&nbsp; im not sure whether to keep that in or pull it.&nbsp; anyways, should be up in the next 3 hours or so.</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Fri, 15 Sep 2006 22:48:54 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=449#p449</guid>
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