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	<title type="html"><![CDATA[GMan's Mods & Stuff — NODE = smgr.Loadscene("media/example.irr") dont't work]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;tid=109&amp;type=atom" />
	<updated>2006-10-01T17:58:43Z</updated>
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	<id>https://gprogs.com/viewtopic.php?id=109</id>
		<entry>
			<title type="html"><![CDATA[Re: NODE = smgr.Loadscene("media/example.irr") dont't work]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=480#p480" />
			<content type="html"><![CDATA[<p>Great !</p><p>thanks gman</p>]]></content>
			<author>
				<name><![CDATA[Kali]]></name>
				<uri>https://gprogs.com/profile.php?id=52</uri>
			</author>
			<updated>2006-10-01T17:58:43Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=480#p480</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NODE = smgr.Loadscene("media/example.irr") dont't work]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=479#p479" />
			<content type="html"><![CDATA[<p>the function returns a bool not a node.&nbsp; if you need to check if the scene loaded properly then you check the return value of LoadSceneFromFile().</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
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			</author>
			<updated>2006-10-01T17:57:27Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=479#p479</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NODE = smgr.Loadscene("media/example.irr") dont't work]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=478#p478" />
			<content type="html"><![CDATA[<p>ok, that work !</p><p>you don&#039;t use node=</p><p>!</p>]]></content>
			<author>
				<name><![CDATA[Kali]]></name>
				<uri>https://gprogs.com/profile.php?id=52</uri>
			</author>
			<updated>2006-10-01T17:28:54Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=478#p478</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NODE = smgr.Loadscene("media/example.irr") dont't work]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=476#p476" />
			<content type="html"><![CDATA[<p>no problem.&nbsp; we will get the communication down and thank you <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; the wrapper uses LoadSceneFromFile() instead of LoadScene().&nbsp; so change your code to:<br /></p><div class="codebox"><pre><code>smgr.LoadSceneFromFile(&quot;media/example.irr&quot;)</code></pre></div><p>be sure to change your path appropriately.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
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			</author>
			<updated>2006-10-01T16:21:52Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=476#p476</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NODE = smgr.Loadscene("media/example.irr") dont't work]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=475#p475" />
			<content type="html"><![CDATA[<p>hello Gman.<br />First, thanks for the best wrapper everywer<br />second, excuse my poor english, i&#039;m French !</p><p>Gman, the fonction&nbsp; &nbsp;&quot;smgr.Loadscene&quot;&nbsp; must load an .irr file (new files type exported by the irredit application)</p><p>Thanks.</p>]]></content>
			<author>
				<name><![CDATA[Kali]]></name>
				<uri>https://gprogs.com/profile.php?id=52</uri>
			</author>
			<updated>2006-10-01T15:57:28Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=475#p475</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NODE = smgr.Loadscene("media/example.irr") dont't work]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=474#p474" />
			<content type="html"><![CDATA[<p>greetings Kali <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; this one falls under the differences in languages.&nbsp; while the vast majority of the Irrlicht mod is a one-to-one mapping with method names from the original API, unfortunately BlitzMax doesnt have overloaded methods.&nbsp; the original LoadFile() in the API has two versions.&nbsp; one for loading from a filepath and one for loading from an instance of IReadFile.&nbsp; in the Irrlicht mod, these two methods have become LoadSceneFromFile() and LoadSceneFromFileIO().&nbsp; IO is the version that takes the IReadFile and LoadSceneFromFile() is the version you are looking for.&nbsp; try that and let me know how it goes <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
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			</author>
			<updated>2006-10-01T13:29:32Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=474#p474</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[NODE = smgr.Loadscene("media/example.irr") dont't work]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=472#p472" />
			<content type="html"><![CDATA[<p>wat&#039;s problem ?</p>]]></content>
			<author>
				<name><![CDATA[Kali]]></name>
				<uri>https://gprogs.com/profile.php?id=52</uri>
			</author>
			<updated>2006-09-30T16:31:22Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=472#p472</id>
		</entry>
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