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	<title type="html"><![CDATA[GMan's Mods & Stuff — array and mesh]]></title>
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	<updated>2006-10-30T05:35:52Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: array and mesh]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=523#p523" />
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			<author>
				<name><![CDATA[Kali]]></name>
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			<updated>2006-10-30T05:35:52Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=523#p523</id>
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		<entry>
			<title type="html"><![CDATA[Re: array and mesh]]></title>
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			<content type="html"><![CDATA[<p>I&#039;m not sure how to explain. I would use<br /></p><div class="codebox"><pre><code>Global Textures:Array_ISceneNode_ptr = Array_Iscenenode_ptr.createWithSize(10)
Textures.Insert(Driver.getTexture(&quot;media/2ddemo.bmp&quot;), 1)</code></pre></div><p>This way you would have a texture in the first element of the texture array.</p>]]></content>
			<author>
				<name><![CDATA[HondaDirtBiker]]></name>
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			</author>
			<updated>2006-10-30T02:23:49Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=522#p522</id>
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		<entry>
			<title type="html"><![CDATA[array and mesh]]></title>
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			<author>
				<name><![CDATA[Kali]]></name>
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			<updated>2006-10-29T14:25:10Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=521#p521</id>
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