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		<title><![CDATA[GMan's Mods & Stuff — array and mesh]]></title>
		<link>https://gprogs.com/viewtopic.php?id=122</link>
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		<description><![CDATA[The most recent posts in array and mesh.]]></description>
		<lastBuildDate>Mon, 30 Oct 2006 05:35:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: array and mesh]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=523#p523</link>
			<description><![CDATA[]]></description>
			<author><![CDATA[null@example.com (Kali)]]></author>
			<pubDate>Mon, 30 Oct 2006 05:35:52 +0000</pubDate>
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			<title><![CDATA[Re: array and mesh]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=522#p522</link>
			<description><![CDATA[<p>I&#039;m not sure how to explain. I would use<br /></p><div class="codebox"><pre><code>Global Textures:Array_ISceneNode_ptr = Array_Iscenenode_ptr.createWithSize(10)
Textures.Insert(Driver.getTexture(&quot;media/2ddemo.bmp&quot;), 1)</code></pre></div><p>This way you would have a texture in the first element of the texture array.</p>]]></description>
			<author><![CDATA[null@example.com (HondaDirtBiker)]]></author>
			<pubDate>Mon, 30 Oct 2006 02:23:49 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=522#p522</guid>
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			<title><![CDATA[array and mesh]]></title>
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			<author><![CDATA[null@example.com (Kali)]]></author>
			<pubDate>Sun, 29 Oct 2006 14:25:10 +0000</pubDate>
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