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	<title type="html"><![CDATA[GMan's Mods & Stuff — Shaders :x]]></title>
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	<updated>2006-01-09T04:31:48Z</updated>
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			<title type="html"><![CDATA[Re: Shaders :x]]></title>
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			<content type="html"><![CDATA[<p>hmm weird i may have given you&nbsp; a older backup version gonna check the new shader example&nbsp; i.e. a</p>]]></content>
			<author>
				<name><![CDATA[DaY]]></name>
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			<updated>2006-01-09T04:31:48Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=41#p41</id>
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		<entry>
			<title type="html"><![CDATA[Re: Shaders :x]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=39#p39" />
			<content type="html"><![CDATA[<p>i have rebuilt the shader sample (available in the samples forum) for use in v0.14 of Irrlicht.&nbsp; there was a parameter added to OnSetConstants().</p><p>@DaY - the zip i downloaded did not contain the definition of MyShaderCallback so it wont compile.&nbsp; did you maybe miss a file or something?</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2006-01-09T02:58:08Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=39#p39</id>
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		<entry>
			<title type="html"><![CDATA[Re: Shaders :x]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=37#p37" />
			<content type="html"><![CDATA[<p>I cannot get it to run either, and the example gives me this error<br />Compile Error - Overriding method differs by type.</p><p>but dont have time to look at it.</p>]]></content>
			<author>
				<name><![CDATA[Falelorn]]></name>
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			</author>
			<updated>2006-01-09T02:46:19Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=37#p37</id>
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		<entry>
			<title type="html"><![CDATA[Shaders :x]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=36#p36" />
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			<author>
				<name><![CDATA[DaY]]></name>
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			</author>
			<updated>2006-01-09T02:17:08Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=36#p36</id>
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