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	<title type="html"><![CDATA[GMan's Mods & Stuff — animation functions?]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;tid=171&amp;type=atom" />
	<updated>2007-03-23T19:39:59Z</updated>
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	<id>https://gprogs.com/viewtopic.php?id=171</id>
		<entry>
			<title type="html"><![CDATA[Re: animation functions?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=675#p675" />
			<content type="html"><![CDATA[<p>Thanks, that should set me on my way :-)</p>]]></content>
			<author>
				<name><![CDATA[sinu]]></name>
				<uri>https://gprogs.com/profile.php?id=122</uri>
			</author>
			<updated>2007-03-23T19:39:59Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=675#p675</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: animation functions?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=674#p674" />
			<content type="html"><![CDATA[<p>here is a simple setup.&nbsp; this uses the sydney model from the irrlicht demos.&nbsp; i listed a few animation functions right above the game loop:<br /></p><div class="codebox"><pre><code>SuperStrict 
Framework Irrlicht.B3D

ib3d_Graphics3D(640,480)
Local cam:CAMERA=ib3d_CreateCamera()
ib3d_PositionEntity(cam,80,30,30)

Local syd:MESH=ib3d_LoadAnimMesh(&quot;sydney.md2&quot;)
Local tex:TEXTURE=ib3d_LoadTexture(&quot;sydney.bmp&quot;)
ib3d_EntityTexture(syd,tex)
ib3d_PositionEntity(syd,10,0,30)

Local LIGHT:LIGHT=ib3d_CreateLight()

ib3d_CameraClsColor(0,0,0)
ib3d_EntityDebugDataVisible(syd,True)
ib3d_NameEntity(syd,&quot;SYD&quot;)
ib3d_NameEntity(cam,&quot;CAM&quot;)

ib3d_EntityRadius(cam,30)
ib3d_EntityOffset(cam,0,10,0)
ib3d_EntityType(cam,1)
ib3d_EntityType(syd,2)
ib3d_EntityType(syd,1)

Local done:Int=False 
Local current:Int=0

Local zoom:Float=1.0
Local controlled:ib3d_Entity=cam
Local projmode:Int=1
Local cnt:Int=0

Local cube:PRIMITIVE=ib3d_CreateCube()
ib3d_PositionEntity(cube,10,80,30)
&#039;ib3d_EntityPickMode(cube,PM_BOX)
ib3d_NameEntity(cube,&quot;CUBE&quot;)

Local sphere:PRIMITIVE=ib3d_CreateSphere()
ib3d_EntityPickMode(sphere,PM_BOX)
ib3d_PositionEntity(sphere,10,125,30)
ib3d_NameEntity(sphere,&quot;SPHERE&quot;)

Local speed:Float=.05

ib3d_PointEntity(cam,sphere)

Local fnt:FONT=ib3d_LoadImageFont(&quot;fonthaettenschweiler.bmp&quot;,18)
ib3d_SetImageFont(fnt)
ib3d_SetFontColor(255,0,0)

&#039;------
&#039; animation functions
IAnimatedMeshSceneNode(syd._node).getFrameNr() &#039; returns current frame
IAnimatedMeshSceneNode(syd._node).setAnimationSpeed(25) &#039; sets speed of animation
Local startframe:Int=0, endframe:Int=25
IAnimatedMeshSceneNode(syd._node).setFrameLoop(startframe,endframe) &#039;sets the start and end frames
IAnimatedMeshSceneNode(syd._node).setLoopMode(False) &#039; to turn off looping
&#039;------

While Not ib3d_KeyDown(EKEY_ESCAPE)

    If ib3d_KeyDown(EKEY_KEY_Z) Then zoom:+0.005
    If ib3d_KeyDown(EKEY_KEY_X) Then zoom:-0.005
    
    If ib3d_KeyDown(EKEY_LEFT) Then ib3d_TurnEntity(controlled,0,-speed,0)
    If ib3d_KeyDown(EKEY_RIGHT) Then ib3d_TurnEntity(controlled,0,speed,0)
    If ib3d_KeyDown(EKEY_UP) Then ib3d_TurnEntity(controlled,speed,0,0)
    If ib3d_KeyDown(EKEY_DOWN) Then ib3d_TurnEntity(controlled,-speed,0,0)
    If ib3d_KeyDown(EKEY_SPACE) Then ib3d_TurnEntity(controlled,0,0,speed)
    If ib3d_KeyDown(EKEY_NUMPAD9) Then ib3d_MoveEntity(controlled,0,speed,0)
    If ib3d_KeyDown(EKEY_NUMPAD3) Then ib3d_MoveEntity(controlled,0,-speed,0)
    If ib3d_KeyDown(EKEY_NUMPAD6) Then ib3d_MoveEntity(controlled,speed,0,0)
    If ib3d_KeyDown(EKEY_NUMPAD4) Then ib3d_MoveEntity(controlled,-speed,0,0)
    If ib3d_KeyDown(EKEY_NUMPAD8) Then ib3d_MoveEntity(controlled,0,0,speed)
    If ib3d_KeyDown(EKEY_NUMPAD2) Then ib3d_MoveEntity(controlled,0,0,-speed)
    If ib3d_KeyDown(EKEY_KEY_U) Then ib3d_TurnEntity(controlled,0,0,-speed)
    If ib3d_KeyDown(EKEY_KEY_Y) Then ib3d_TurnEntity(controlled,0,0,speed)
    
    If ib3d_KeyDown(EKEY_KEY_T) Then ib3d_TrackEntity(cam)
    &#039;If ib3d_KeyHit(EKEY_KEY_V) Then ib3d_PointEntity(cam,syd)
    &#039;If ib3d_KeyDown(EKEY_KEY_V) Then ib3d_PointEntity(syd,cam)
    &#039;If ib3d_KeyDown(EKEY_KEY_V) Then ib3d_PointEntity(syd,cube)
    If ib3d_KeyDown(EKEY_KEY_V) Then ib3d_PointEntity(syd,sphere)

    If ib3d_KeyHit(EKEY_KEY_O) Then
        If projmode=1 Then projmode=2 Else projmode=1
        ib3d_CameraProjMode(cam,projmode)
    EndIf

    Local picked:ib3d_Entity=ib3d_EntityPick(syd)

    If picked Then 
        DebugLog(MilliSecs()+&quot; | &quot;+ib3d_EntityName(picked))
    EndIf

    If ib3d_KeyHit(EKEY_KEY_C) Then 
        If current=0 Then 
            current=1 
            controlled=syd
        Else 
            current=0
            controlled=cam
        EndIf
    EndIf

    ib3d_DrawText(&quot;This is my test text&quot;,10,10)
    ib3d_DrawLine3df(ib3d_LastPickRay(),255,0,0)
    ib3d_DrawTriangle3df(ib3d_PickedTriangle(),255,0,0)
                
    ib3d_UpdateWorld()
    ib3d_RenderWorld()
    
    cnt:+1    
Wend

ib3d_FreeEntity(syd)
ib3d_EndGraphics()</code></pre></div>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2007-03-23T16:33:18Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=674#p674</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: animation functions?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=673#p673" />
			<content type="html"><![CDATA[<p>Think it&#039;s abit over my head just yet :-)<br />I can use non-animated placeholders for now.</p>]]></content>
			<author>
				<name><![CDATA[sinu]]></name>
				<uri>https://gprogs.com/profile.php?id=122</uri>
			</author>
			<updated>2007-03-23T16:11:06Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=673#p673</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: animation functions?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=672#p672" />
			<content type="html"><![CDATA[<p>thankyou for the quick reply, i will look into that, just trying to get my head around irrlicht.<br />Is it possible to load animation to sequences in irrlicht like you could in blitz3d to an animated mesh?</p>]]></content>
			<author>
				<name><![CDATA[sinu]]></name>
				<uri>https://gprogs.com/profile.php?id=122</uri>
			</author>
			<updated>2007-03-23T13:20:50Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=672#p672</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: animation functions?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=671#p671" />
			<content type="html"><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; in Irrlicht, animating is built into all the models formats capable of it and exposed via a common AnimateMD2-style format.&nbsp; unfortunately i have not yet gotten to those functions...&nbsp; animating models is there now, you will just need to do it Irrlicht&#039;s way at the moment.&nbsp; i will see if i can get an example for you.&nbsp; in the meantime you can take a peek at the IAnimatedMeshSceneNode interface of Irrlicht for more information.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2007-03-23T12:31:01Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=671#p671</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[animation functions?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=669#p669" />
			<content type="html"><![CDATA[<p>Im very much enjoying trying out this excellent mod but am wondering what options do i have for animating meshes.<br />Do i have all the anims in the mesh and then run it? I don&#039;t see a extractanimseq, loadanimseq or addanimseq, animate etc?</p>]]></content>
			<author>
				<name><![CDATA[sinu]]></name>
				<uri>https://gprogs.com/profile.php?id=122</uri>
			</author>
			<updated>2007-03-23T12:10:20Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=669#p669</id>
		</entry>
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