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	<title type="html"><![CDATA[GMan's Mods & Stuff — problem mouse in exemples]]></title>
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	<updated>2007-04-12T12:49:32Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: problem mouse in exemples]]></title>
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			<content type="html"><![CDATA[<p>great news <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; and you are very welcome!</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
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			<updated>2007-04-12T12:49:32Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=753#p753</id>
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		<entry>
			<title type="html"><![CDATA[Re: problem mouse in exemples]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=738#p738" />
			<content type="html"><![CDATA[<p>Problem solved in your wrapper new version (1.3). Thanks very much!!!</p>]]></content>
			<author>
				<name><![CDATA[ksalomao]]></name>
				<uri>https://gprogs.com/profile.php?id=135</uri>
			</author>
			<updated>2007-04-11T19:20:40Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=738#p738</id>
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		<entry>
			<title type="html"><![CDATA[Re: problem mouse in exemples]]></title>
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			<content type="html"><![CDATA[<p>Hi gman, sorry for the trouble. But the problem happens when I rebuild the module. Don´t know what happened. I use Bmax 1.24 and minGw 3.1.</p>]]></content>
			<author>
				<name><![CDATA[ksalomao]]></name>
				<uri>https://gprogs.com/profile.php?id=135</uri>
			</author>
			<updated>2007-04-08T16:36:22Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=724#p724</id>
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		<entry>
			<title type="html"><![CDATA[Re: problem mouse in exemples]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=720#p720" />
			<content type="html"><![CDATA[<p>Hi, I ran your test on my computer (note ATI 200m) and it worked. (DX 9,8 =+/-210 fps&nbsp; ; OGL=150 fps)<br />I also tested the exemples on two others machines (ATI Radeon 9600 and Intel GMA 950), I received the same device.getCursorControl().setVisible(False) error (both DX and OGL). With mouse visible they worked fine. <br />Well, The version 1.3 worked!</p><p>*EDIT* gman, I have to correct myself. I don´t know what is wrong, but the problem with mouse visible only happens when I compile on my notebook. I tested the exemples compiled in the note with another computer (the one with GeForce4, in which I encontered no problems) and I got error. I don´t know what could be wrong. I will test more. Maybe it is because I did rebuild the module in the note. I will try just to copy the mod without rebuilding.</p><p>thanks</p>]]></content>
			<author>
				<name><![CDATA[ksalomao]]></name>
				<uri>https://gprogs.com/profile.php?id=135</uri>
			</author>
			<updated>2007-04-07T14:52:24Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=720#p720</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: problem mouse in exemples]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=719#p719" />
			<content type="html"><![CDATA[<p>Hi, Only tomorrow I will be on my normal computer. <br />But right now, I ran your test.exe on an old Geforce 4 (celeron 1.7, 384mb) and it worked great! (Dx 9 &amp; 8 = +/- 400 fps ; OpenGl =21 fps because GeForce4 does not suport OGL multitexture...). <br />I also compiled and ran the exemples here (with DX9, 8 and OGL) and I received no error, they worked fine (except for OGL poor GF4 support). So the device.getCursorControl().setVisible(False)&nbsp; worked. <br />Tomorrow, I will test on another computer ( Radeon 9600) and post the results.</p><p>The first computer I tested in a notebook with ATI integrated 200m (DX 9c and OGl 2.0 capable). I tested the exemples with DX9,8 and OGL; all gave the same error with device.getCursorControl().setVisible(False). But the compiled exemples I download from Irrlicht site (v 1.2) worked fine; the problem was when I compiled with BMax. I tried to use hidemouse but it did not work.<br />ps.: Another doubt: I was testing IB3D. Very impressive. As it has no sprite commands, so i guess I should use Irrlicht billboard. I think I solved this doubt.<br />thank you</p>]]></content>
			<author>
				<name><![CDATA[ksalomao]]></name>
				<uri>https://gprogs.com/profile.php?id=135</uri>
			</author>
			<updated>2007-04-06T18:09:28Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=719#p719</id>
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		<entry>
			<title type="html"><![CDATA[Re: problem mouse in exemples]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=718#p718" />
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			<author>
				<name><![CDATA[gman]]></name>
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			<updated>2007-04-06T15:53:45Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=718#p718</id>
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		<entry>
			<title type="html"><![CDATA[Re: problem mouse in exemples]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=717#p717" />
			<content type="html"><![CDATA[<p>the only other difference would be the GCC compile vs the VS compile which stock Irrlicht runs.&nbsp; as for the D3DX8 DLL...&nbsp; its not necessary if you use the GCC only build of Irrlicht.&nbsp; also, Irrlicht can be compiled to be DX9 only which would also not require it.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
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			</author>
			<updated>2007-04-05T22:50:30Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=717#p717</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: problem mouse in exemples]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=716#p716" />
			<content type="html"><![CDATA[<p>Thanks gman,<br />The strange thing is that the Irrlich (1.2) compiled exemples does not have the same error from the bmax wrapper. they work fine with mouse not visible.<br />I have another doubt: Is the D3DX81ab.dll necessary even when using OpenGL?<br />thanks for your fast response.</p>]]></content>
			<author>
				<name><![CDATA[ksalomao]]></name>
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			</author>
			<updated>2007-04-05T20:28:43Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=716#p716</id>
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			<title type="html"><![CDATA[Re: problem mouse in exemples]]></title>
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				<name><![CDATA[gman]]></name>
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			<updated>2007-04-05T18:37:27Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=715#p715</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[problem mouse in exemples]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=714#p714" />
			<content type="html"><![CDATA[<p>I am loving your irrlicht wrapper. But on all exemple I get a &quot;Unhandled Exception:Unhandled Memory Exception Error&quot;. The error is in device.getCursorControl().setVisible(False). If I comment it, everything works fine, but the mouse appers on screen.<br />Great lib,<br />Thanks</p>]]></content>
			<author>
				<name><![CDATA[ksalomao]]></name>
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			</author>
			<updated>2007-04-05T18:17:51Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=714#p714</id>
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