<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[GMan's Mods & Stuff — .X poly limit?]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;tid=195&amp;type=atom" />
	<updated>2007-04-13T17:22:49Z</updated>
	<generator>PunBB</generator>
	<id>https://gprogs.com/viewtopic.php?id=195</id>
		<entry>
			<title type="html"><![CDATA[Re: .X poly limit?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=770#p770" />
			<content type="html"><![CDATA[<p>ahhh, for some reason that bugger suddenly loaded, and i could see the debug ouput:</p><div class="codebox"><pre><code>Could not draw triangles, too many primitives(302470), maxium is 65535</code></pre></div><p>...so yes, a limit is confirmed <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[kimgar]]></name>
				<uri>https://gprogs.com/profile.php?id=101</uri>
			</author>
			<updated>2007-04-13T17:22:49Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=770#p770</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: .X poly limit?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=767#p767" />
			<content type="html"><![CDATA[<p>yep, that&#039;s what i&#039;ve been doing so far - it just seems &#039;cleaner&#039; to work with a single object rather that 100.000 small ones <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>anyways, thanks for the input - i will continue my search for a smooth export/import workflow...</p>]]></content>
			<author>
				<name><![CDATA[kimgar]]></name>
				<uri>https://gprogs.com/profile.php?id=101</uri>
			</author>
			<updated>2007-04-13T14:02:53Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=767#p767</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: .X poly limit?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=766#p766" />
			<content type="html"><![CDATA[<p>not sure about .X specifically but i would say yes its still a limit.&nbsp; until they decide to support integer data instead of short data for their vertex info Irrlicht pretty much has this limitation all around.&nbsp; now, i think you can do some creative things in breaking your single mesh into smaller portions.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2007-04-13T13:51:02Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=766#p766</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[.X poly limit?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=765#p765" />
			<content type="html"><![CDATA[<p>unfortunately i am bound to work with enourmous amounts of data, but i&#039;ve managed to export and import to irrlicht&nbsp; a 1.3 million poly .X using<br />pandasoft exporter for max (could not get the polytrans .X format to work...).</p><p>BUT, when collapsed to a single object, this object causes bmax to stall forever, and i read something on the irrlicht forums about a 65,000 limit regarding the .X format in 2005, and that a fix could be expected for later versions.</p><p>nvidia FX composer loads my .X file amazingly fast and painless, so i am wondering if there is still a limit in irrlicht? if so, does anyone know exactly what is the limit?</p><p>...and lastly, this is just a static object, would .X still be a preferred file format?</p><p>wow, finding a good export workflow is a science in itself <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[kimgar]]></name>
				<uri>https://gprogs.com/profile.php?id=101</uri>
			</author>
			<updated>2007-04-13T13:32:44Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=765#p765</id>
		</entry>
</feed>
