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		<title><![CDATA[GMan's Mods & Stuff — .X poly limit?]]></title>
		<link>https://gprogs.com/viewtopic.php?id=195</link>
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		<description><![CDATA[The most recent posts in .X poly limit?.]]></description>
		<lastBuildDate>Fri, 13 Apr 2007 17:22:49 +0000</lastBuildDate>
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			<title><![CDATA[Re: .X poly limit?]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=770#p770</link>
			<description><![CDATA[<p>ahhh, for some reason that bugger suddenly loaded, and i could see the debug ouput:</p><div class="codebox"><pre><code>Could not draw triangles, too many primitives(302470), maxium is 65535</code></pre></div><p>...so yes, a limit is confirmed <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (kimgar)]]></author>
			<pubDate>Fri, 13 Apr 2007 17:22:49 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=770#p770</guid>
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			<title><![CDATA[Re: .X poly limit?]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=767#p767</link>
			<description><![CDATA[<p>yep, that&#039;s what i&#039;ve been doing so far - it just seems &#039;cleaner&#039; to work with a single object rather that 100.000 small ones <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>anyways, thanks for the input - i will continue my search for a smooth export/import workflow...</p>]]></description>
			<author><![CDATA[null@example.com (kimgar)]]></author>
			<pubDate>Fri, 13 Apr 2007 14:02:53 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=767#p767</guid>
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			<title><![CDATA[Re: .X poly limit?]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=766#p766</link>
			<description><![CDATA[<p>not sure about .X specifically but i would say yes its still a limit.&nbsp; until they decide to support integer data instead of short data for their vertex info Irrlicht pretty much has this limitation all around.&nbsp; now, i think you can do some creative things in breaking your single mesh into smaller portions.</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Fri, 13 Apr 2007 13:51:02 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=766#p766</guid>
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			<title><![CDATA[.X poly limit?]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=765#p765</link>
			<description><![CDATA[<p>unfortunately i am bound to work with enourmous amounts of data, but i&#039;ve managed to export and import to irrlicht&nbsp; a 1.3 million poly .X using<br />pandasoft exporter for max (could not get the polytrans .X format to work...).</p><p>BUT, when collapsed to a single object, this object causes bmax to stall forever, and i read something on the irrlicht forums about a 65,000 limit regarding the .X format in 2005, and that a fix could be expected for later versions.</p><p>nvidia FX composer loads my .X file amazingly fast and painless, so i am wondering if there is still a limit in irrlicht? if so, does anyone know exactly what is the limit?</p><p>...and lastly, this is just a static object, would .X still be a preferred file format?</p><p>wow, finding a good export workflow is a science in itself <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (kimgar)]]></author>
			<pubDate>Fri, 13 Apr 2007 13:32:44 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=765#p765</guid>
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