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		<title><![CDATA[GMan's Mods & Stuff — Irrlicht 1.3.1 (MacOS X)]]></title>
		<link>https://gprogs.com/viewtopic.php?id=248</link>
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		<description><![CDATA[The most recent posts in Irrlicht 1.3.1 (MacOS X).]]></description>
		<lastBuildDate>Wed, 01 Aug 2007 03:06:43 +0000</lastBuildDate>
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			<title><![CDATA[Re: Irrlicht 1.3.1 (MacOS X)]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1070#p1070</link>
			<description><![CDATA[<p>greetings Jonas <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; im at a point where im ready for the Mac build if you are still willing to build it.&nbsp; with Niko getting a mac, hopefully we are coming into an age where the mac version can be built out of the box.</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Wed, 01 Aug 2007 03:06:43 +0000</pubDate>
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			<title><![CDATA[Irrlicht 1.3.1 (MacOS X)]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1027#p1027</link>
			<description><![CDATA[<p>Irrlicht 1.3.1 wrapper is underway and again I just wanted to inform everyone that I&#039;ll compile a lib for MacOS X. It should be no problem, but I haven&#039;t got around to play with the new version on Mac yet.</p><p>It works fine on WinXP. That is, apart from the fact that no one has fixed the 3D model loaders. I have about two hundred models in x. format that doesn&#039;t load at all. They load perfectly in Blitz3D and many 3D applications. So far I have had to convert them using UltimateUnwrap, since MS3D format seems to be somewhat better supported. UU however doesn&#039;t export bone scaling, so there is a lot of legwork and the result is not very satisfying. This is one of the main reasons why I&#039;m considering switching to Ogre for my commercial needs. Still Irrlicht has a lot of advantages, so I hate to abandon it.</p><p>/Jonas</p>]]></description>
			<author><![CDATA[null@example.com (jonasled)]]></author>
			<pubDate>Mon, 09 Jul 2007 07:31:18 +0000</pubDate>
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