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	<title type="html"><![CDATA[GMan's Mods & Stuff — Translation from C++ to BlitzMax]]></title>
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	<updated>2007-07-23T12:22:51Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: Translation from C++ to BlitzMax]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1051#p1051" />
			<content type="html"><![CDATA[<p>this kinda depends on where scene_node is coming from, but you should be able to do:<br /></p><div class="codebox"><pre><code>Local node:IMeshSceneNode = IMeshSceneNode(scene_node)</code></pre></div>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2007-07-23T12:22:51Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1051#p1051</id>
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		<entry>
			<title type="html"><![CDATA[Translation from C++ to BlitzMax]]></title>
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			<content type="html"><![CDATA[<p>Can anybody translate the following line into BlitzMax?</p><p>IMeshSceneNode* node = (IMeshSceneNode*)scene_node; </p><p>Thanks.</p>]]></content>
			<author>
				<name><![CDATA[porcus]]></name>
				<uri>https://gprogs.com/profile.php?id=127</uri>
			</author>
			<updated>2007-07-22T17:56:44Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1048#p1048</id>
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