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		<title><![CDATA[GMan's Mods & Stuff — Translation from C++ to BlitzMax]]></title>
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		<description><![CDATA[The most recent posts in Translation from C++ to BlitzMax.]]></description>
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			<title><![CDATA[Re: Translation from C++ to BlitzMax]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1051#p1051</link>
			<description><![CDATA[<p>this kinda depends on where scene_node is coming from, but you should be able to do:<br /></p><div class="codebox"><pre><code>Local node:IMeshSceneNode = IMeshSceneNode(scene_node)</code></pre></div>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Mon, 23 Jul 2007 12:22:51 +0000</pubDate>
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			<title><![CDATA[Translation from C++ to BlitzMax]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1048#p1048</link>
			<description><![CDATA[<p>Can anybody translate the following line into BlitzMax?</p><p>IMeshSceneNode* node = (IMeshSceneNode*)scene_node; </p><p>Thanks.</p>]]></description>
			<author><![CDATA[null@example.com (porcus)]]></author>
			<pubDate>Sun, 22 Jul 2007 17:56:44 +0000</pubDate>
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