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	<title type="html"><![CDATA[GMan's Mods & Stuff — Shadowing]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;tid=281&amp;type=atom" />
	<updated>2007-11-02T09:40:19Z</updated>
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	<id>https://gprogs.com/viewtopic.php?id=281</id>
		<entry>
			<title type="html"><![CDATA[Re: Shadowing]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1129#p1129" />
			<content type="html"><![CDATA[<p>No you can&#039;t have this kind of low level access, I&#039;ve tried and there are no functions to do this, it&#039;s quite limited, I have even seen my code running on other machines, i.e. with better graphics cards with anti-aliasing on the shadows!!&nbsp; So I think Irrlicht detects graphics card capabilities and sets the shadow params accordingly, which is very poor.</p>]]></content>
			<author>
				<name><![CDATA[Slaine]]></name>
				<uri>https://gprogs.com/profile.php?id=144</uri>
			</author>
			<updated>2007-11-02T09:40:19Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1129#p1129</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shadowing]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1123#p1123" />
			<content type="html"><![CDATA[<p>Thank you...i´ll see, whats in the forum </p><p>i got a second question, i downloaded the addons.mod an tried to use it, but all three examples aren´t working<br />in two examples (cloud and grassnode) comes the message(Unhandled Exception:Unhandle Memory Exception Error) at the code line: smgr.drawAll()<br />In the zissler example comes the same message at line:&nbsp; Local sNode:ISceneNode = ..</p><p>i am using bmax V. 1.26 an the addons.mod folder is in the irrlicht.mod folder...does anyone have an idea, whats wrong?</p>]]></content>
			<author>
				<name><![CDATA[lui]]></name>
				<uri>https://gprogs.com/profile.php?id=215</uri>
			</author>
			<updated>2007-10-12T17:12:00Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1123#p1123</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shadowing]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1122#p1122" />
			<content type="html"><![CDATA[]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2007-10-11T01:10:56Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1122#p1122</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Shadowing]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1118#p1118" />
			<content type="html"><![CDATA[<p>Hi </p><p>im new here...and this is really a fantatic wrapper...<br />but i got a question, when i´m using shadows, is there a posibillity, that a object which casts a shadow, does not recieve it? because i think the self-shadowing on animated objects looks very weird and i want to disable it.</p><p>greetz <br />lui</p>]]></content>
			<author>
				<name><![CDATA[lui]]></name>
				<uri>https://gprogs.com/profile.php?id=215</uri>
			</author>
			<updated>2007-10-09T20:20:45Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1118#p1118</id>
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