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		<title><![CDATA[GMan's Mods & Stuff — Shadowing]]></title>
		<link>https://gprogs.com/viewtopic.php?id=281</link>
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		<description><![CDATA[The most recent posts in Shadowing.]]></description>
		<lastBuildDate>Fri, 02 Nov 2007 09:40:19 +0000</lastBuildDate>
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			<title><![CDATA[Re: Shadowing]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1129#p1129</link>
			<description><![CDATA[<p>No you can&#039;t have this kind of low level access, I&#039;ve tried and there are no functions to do this, it&#039;s quite limited, I have even seen my code running on other machines, i.e. with better graphics cards with anti-aliasing on the shadows!!&nbsp; So I think Irrlicht detects graphics card capabilities and sets the shadow params accordingly, which is very poor.</p>]]></description>
			<author><![CDATA[null@example.com (Slaine)]]></author>
			<pubDate>Fri, 02 Nov 2007 09:40:19 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1129#p1129</guid>
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			<title><![CDATA[Re: Shadowing]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1123#p1123</link>
			<description><![CDATA[<p>Thank you...i´ll see, whats in the forum </p><p>i got a second question, i downloaded the addons.mod an tried to use it, but all three examples aren´t working<br />in two examples (cloud and grassnode) comes the message(Unhandled Exception:Unhandle Memory Exception Error) at the code line: smgr.drawAll()<br />In the zissler example comes the same message at line:&nbsp; Local sNode:ISceneNode = ..</p><p>i am using bmax V. 1.26 an the addons.mod folder is in the irrlicht.mod folder...does anyone have an idea, whats wrong?</p>]]></description>
			<author><![CDATA[null@example.com (lui)]]></author>
			<pubDate>Fri, 12 Oct 2007 17:12:00 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1123#p1123</guid>
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		<item>
			<title><![CDATA[Re: Shadowing]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1122#p1122</link>
			<description><![CDATA[]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Thu, 11 Oct 2007 01:10:56 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1122#p1122</guid>
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		<item>
			<title><![CDATA[Shadowing]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1118#p1118</link>
			<description><![CDATA[<p>Hi </p><p>im new here...and this is really a fantatic wrapper...<br />but i got a question, when i´m using shadows, is there a posibillity, that a object which casts a shadow, does not recieve it? because i think the self-shadowing on animated objects looks very weird and i want to disable it.</p><p>greetz <br />lui</p>]]></description>
			<author><![CDATA[null@example.com (lui)]]></author>
			<pubDate>Tue, 09 Oct 2007 20:20:45 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1118#p1118</guid>
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