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	<title type="html"><![CDATA[GMan's Mods & Stuff — Problems setting up 3impact]]></title>
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	<updated>2008-04-30T23:13:37Z</updated>
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			<title type="html"><![CDATA[Re: Problems setting up 3impact]]></title>
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				<name><![CDATA[gman]]></name>
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			<updated>2008-04-30T23:13:37Z</updated>
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			<title type="html"><![CDATA[Re: Problems setting up 3impact]]></title>
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				<name><![CDATA[Amon]]></name>
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			<updated>2007-11-29T10:19:55Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1151#p1151</id>
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			<title type="html"><![CDATA[Re: Problems setting up 3impact]]></title>
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			<author>
				<name><![CDATA[gman]]></name>
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			<updated>2007-11-14T23:57:42Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1137#p1137</id>
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		<entry>
			<title type="html"><![CDATA[Re: Problems setting up 3impact]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1134#p1134" />
			<content type="html"><![CDATA[<p>Okay got the demo codes to work if i run them under 3impactWork directory.</p><p>Heres what I dont get, i loaded a very simple framework sample:</p><br /><div class="codebox"><pre><code>SuperStrict
Framework _3Impact.Lib


If Not i3ImpactOpen() RuntimeError &quot;Unable to initialize the 3Impact game engine&quot;
If Not i3ImpactSettings(_ISETTINGS(1024,768,32,False,True)) RuntimeError &quot;3Impact settings failed&quot;


Local myEngine:bmx_3IEngine=New bmx_3IEngine


&#039; begin 3Impact processing
myEngine.Start()


Type bmx_3IEngine Extends _3IEngine 
&#039; called to initialize game variables, load resources, etc
Method _Init()
EndMethod


&#039; the main game loop
Method _Run()
EndMethod


&#039; called when the application exits in order to clean up
Method _Exit()
EndMethod 
EndType</code></pre></div><p>Which calls for no media but yet it has to be in the _3impactWork directory to run. </p><p>Also odd, <br />If Not i3ImpactSettings(_ISETTINGS(1024,768,32,False,True)) RuntimeError &quot;3Impact settings failed&quot;</p><p>seems&nbsp; to have no barring on the screen res, not matter what i set this to I get a 640x480 box. </p><p>Please help, ty</p>]]></content>
			<author>
				<name><![CDATA[Vandago]]></name>
				<uri>https://gprogs.com/profile.php?id=220</uri>
			</author>
			<updated>2007-11-08T15:54:33Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1134#p1134</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Problems setting up 3impact]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1133#p1133" />
			<content type="html"><![CDATA[<p>Hi, after following the instructions perfectly from the bmx dist. package I attempted to run a demo included.</p><p>I keep getting this error:<br />The application failed to initalize properly (0xc0150002). Click on OK to terminate the application.</p><p>I then uninstalled everything and redid the 3impacctFull install and the bmx wrapper install again.</p><p>Same results. Any tips on what might be happening here? thanks.</p><p>The debug log reads this -</p><p>Building BallGame<br />Compiling:BallGame.bmx<br />flat assembler&nbsp; version 1.66<br />3 passes, 19305 bytes.<br />Linking:BallGame.debug.exe<br />Executing:BallGame.debug.exe</p><p>Seems to throw the error at this command in bmx - </p><p>Framework _3Impact.Lib</p>]]></content>
			<author>
				<name><![CDATA[Vandago]]></name>
				<uri>https://gprogs.com/profile.php?id=220</uri>
			</author>
			<updated>2007-11-08T15:26:08Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1133#p1133</id>
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