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	<title type="html"><![CDATA[GMan's Mods & Stuff — Crazy Quake 3 shaders]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;tid=310&amp;type=atom" />
	<updated>2008-01-22T14:38:36Z</updated>
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	<id>https://gprogs.com/viewtopic.php?id=310</id>
		<entry>
			<title type="html"><![CDATA[Re: Crazy Quake 3 shaders]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1216#p1216" />
			<content type="html"><![CDATA[<p>Heh ok just checking.<br />Hey btw is there any good documentation for the iB3D module?, All I&#039;ve found is some random stuff that doesn&#039;t tell me half of the functions.<br />I have yet to understand how to add a non-zip archive with the iB3D module and how to load a mesh/Quake 3 map.<br />Oh and can i still do some data checking from the Quake 3 maps using the iB3D like where the spawn points are?</p>]]></content>
			<author>
				<name><![CDATA[Hezkore]]></name>
				<uri>https://gprogs.com/profile.php?id=226</uri>
			</author>
			<updated>2008-01-22T14:38:36Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1216#p1216</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Crazy Quake 3 shaders]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1214#p1214" />
			<content type="html"><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; quake 3 stuff i feel is still in its infancy.&nbsp; we&#039;ll see if its any better when i get v1.4 done.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2008-01-22T14:20:21Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1214#p1214</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Crazy Quake 3 shaders]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1213#p1213" />
			<content type="html"><![CDATA[<p>Hey is it just me or are the Quake 3 shaders totally crazy?<br />I loaded tutorial 16 and added all my original Quake 3 *.pk3&#039;s but when i go to... well let&#039;s say Q3DM17, all the jump pads looks crazy, flimmering and stuff.<br />At some Quake 3 levels the floors are moving really weird, some are rotating or scaling up and down.</p>]]></content>
			<author>
				<name><![CDATA[Hezkore]]></name>
				<uri>https://gprogs.com/profile.php?id=226</uri>
			</author>
			<updated>2008-01-22T12:34:19Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1213#p1213</id>
		</entry>
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