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		<title><![CDATA[GMan's Mods & Stuff — Crazy Quake 3 shaders]]></title>
		<link>https://gprogs.com/viewtopic.php?id=310</link>
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		<description><![CDATA[The most recent posts in Crazy Quake 3 shaders.]]></description>
		<lastBuildDate>Tue, 22 Jan 2008 14:38:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: Crazy Quake 3 shaders]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1216#p1216</link>
			<description><![CDATA[<p>Heh ok just checking.<br />Hey btw is there any good documentation for the iB3D module?, All I&#039;ve found is some random stuff that doesn&#039;t tell me half of the functions.<br />I have yet to understand how to add a non-zip archive with the iB3D module and how to load a mesh/Quake 3 map.<br />Oh and can i still do some data checking from the Quake 3 maps using the iB3D like where the spawn points are?</p>]]></description>
			<author><![CDATA[null@example.com (Hezkore)]]></author>
			<pubDate>Tue, 22 Jan 2008 14:38:36 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1216#p1216</guid>
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			<title><![CDATA[Re: Crazy Quake 3 shaders]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1214#p1214</link>
			<description><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; quake 3 stuff i feel is still in its infancy.&nbsp; we&#039;ll see if its any better when i get v1.4 done.</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Tue, 22 Jan 2008 14:20:21 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1214#p1214</guid>
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			<title><![CDATA[Crazy Quake 3 shaders]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1213#p1213</link>
			<description><![CDATA[<p>Hey is it just me or are the Quake 3 shaders totally crazy?<br />I loaded tutorial 16 and added all my original Quake 3 *.pk3&#039;s but when i go to... well let&#039;s say Q3DM17, all the jump pads looks crazy, flimmering and stuff.<br />At some Quake 3 levels the floors are moving really weird, some are rotating or scaling up and down.</p>]]></description>
			<author><![CDATA[null@example.com (Hezkore)]]></author>
			<pubDate>Tue, 22 Jan 2008 12:34:19 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1213#p1213</guid>
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