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		<title><![CDATA[GMan's Mods & Stuff — Protecting assets]]></title>
		<link>https://gprogs.com/viewtopic.php?id=322</link>
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		<description><![CDATA[The most recent posts in Protecting assets.]]></description>
		<lastBuildDate>Wed, 07 May 2008 03:17:00 +0000</lastBuildDate>
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			<title><![CDATA[Re: Protecting assets]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1272#p1272</link>
			<description><![CDATA[<p>Hi Gman,</p><p>&nbsp; &nbsp;Thanks for the reply and taking time to entertain noobs like me.<br />&nbsp; &nbsp;Well I am making a 3d game based on our local tv game show using irrlitch and <br />&nbsp; &nbsp;your bm mod. For the timeframe, I could still wait for some months since asset<br />&nbsp; &nbsp;protection will be on my project finishing touches.<br />&nbsp; &nbsp;<br />&nbsp; &nbsp;Lastly since we are using bm, we are cutoff from other contributions <br />&nbsp; &nbsp;made by good people of irrlitch like abu&#039;s extensions. I definitely like<br />&nbsp; &nbsp;to also be able to play avi in irr. Is there anyway to link on those extensions?</p>]]></description>
			<author><![CDATA[null@example.com (tukaram)]]></author>
			<pubDate>Wed, 07 May 2008 03:17:00 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1272#p1272</guid>
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			<title><![CDATA[Re: Protecting assets]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1271#p1271</link>
			<description><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; i have thought about this before but not taken the time to implement.&nbsp; there would need to be an IReadFile implemented for BMAX streams.&nbsp; once this happens then any BMAX stream including incbin and zipengine password files would be possible.</p><p>if i can manage some time i may take a look into this.&nbsp; what is your timeframe?</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Wed, 07 May 2008 00:54:40 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1271#p1271</guid>
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			<title><![CDATA[Protecting assets]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1270#p1270</link>
			<description><![CDATA[<p>Hi Gman,</p><p>&nbsp; &nbsp; Can I use your zipengine to something like protecting my art assets by zipping it with a password,<br />&nbsp; &nbsp; then loading it thru loadscene..</p><p>&nbsp; &nbsp; example.<br />&nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp;Local fileBuffer:TRamStream = Null<br />&nbsp; &nbsp; &nbsp;fileBuffer = Null<br />&nbsp; &nbsp; &nbsp;If (zrObject.OpenZip(&quot;data.zip&quot;)) Then<br />&nbsp; &nbsp; &nbsp; &nbsp; fileBuffer = zrObject.ExtractFile(&quot;ascene.irr&quot;, False, &quot;gman&quot;)<br />&nbsp; &nbsp; zrObject.CloseZip() <br />&nbsp; &nbsp; &nbsp;End If</p><p>&nbsp; &nbsp; &nbsp;&#039;now the problem is how do I load it here<br />&nbsp; &nbsp; &nbsp;&#039;this will not even compile, of course<br />&nbsp; &nbsp; &nbsp;scenemgr.loadScene(&nbsp; fileBuffer&nbsp; &nbsp;)</p><p>&nbsp; &nbsp; &nbsp;&#039; and if we succeed , how about all the child mesh in the iir file <br />&nbsp; &nbsp; &nbsp;&#039; that is also inside the zip data</p><br /><br /><p>--..--..--..--..--..--..--..--<br />&nbsp; &nbsp; &nbsp; Tuks..<br />--..--..--..--..--..--..--..--</p>]]></description>
			<author><![CDATA[null@example.com (tukaram)]]></author>
			<pubDate>Sun, 04 May 2008 04:54:40 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1270#p1270</guid>
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