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	<title type="html"><![CDATA[GMan's Mods & Stuff — A bit confused about iB3D]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;tid=346&amp;type=atom" />
	<updated>2010-12-17T19:04:09Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: A bit confused about iB3D]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1644#p1644" />
			<content type="html"><![CDATA[<p>Ah alright, found it. Thanks. Did you have any special difficulties convert B3D commands over to Irrlicht?</p><p>I plan to build a complete game engine based on Irrlicht, IrrKlang, Bullet Physics and RakNet (or ENet) with the command set of BlitzBasic. As far as I know it would be the first real cross platform engine then with a B3D command set if I succeed. <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Xaron]]></name>
				<uri>https://gprogs.com/profile.php?id=310</uri>
			</author>
			<updated>2010-12-17T19:04:09Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1644#p1644</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A bit confused about iB3D]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1642#p1642" />
			<content type="html"><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; the iB3D mod is now included in the normal download of the mod.&nbsp; you need to include the module Irrlicht.B3D to gain access to it.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2010-12-14T12:30:21Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1642#p1642</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A bit confused about iB3D]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1638#p1638" />
			<content type="html"><![CDATA[<p>Gman, where can I download it (even though I know it&#039;s not complete)? THANKS!</p>]]></content>
			<author>
				<name><![CDATA[Xaron]]></name>
				<uri>https://gprogs.com/profile.php?id=310</uri>
			</author>
			<updated>2010-12-11T14:11:14Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1638#p1638</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A bit confused about iB3D]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1331#p1331" />
			<content type="html"><![CDATA[<p>Gman, please continue man! Its very valueable idea to create the engine like B3D+Irrlicht.</p><p><img src="https://gprogs.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p>]]></content>
			<author>
				<name><![CDATA[Yanez]]></name>
				<uri>https://gprogs.com/profile.php?id=252</uri>
			</author>
			<updated>2008-11-27T07:47:42Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1331#p1331</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A bit confused about iB3D]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1321#p1321" />
			<content type="html"><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; iB3D has had an interesting history.&nbsp; my original goal was to be 1 to 1 match with B3D but add new functions specific to Irrlicht that are not available in B3D (ie shaders).&nbsp; in practice though, i found there are many differences between the two that would make being able to simply swap rendering engines not feasable.&nbsp; once i realized that, my focus became giving folks a familar function set to work with.&nbsp; for example, if you are familiar with B3D and know that you would use EntityFX for a task, you can find EntityFX in iB3D but the parameters are going to be different.&nbsp; underneath, iB3D is Irrlicht so you have access to all the goodies Irrlicht provides via references to the video, scenemanager, guimanager, etc objects... just not from B3D-esque functions.</p><p>iB3D unfortunately lost steam when i decided it was finally time for me to start using the 3D knowledge and make a game with the limited time i have instead.&nbsp; someday i would like to return to it as i have had several positive comments about it, but i need to find time.&nbsp; i would love to have someone pick up where i left off and i would be more than willing to provide Irrlicht knowledge assistance to help it along.</p><p>any takers? <img src="https://gprogs.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2008-10-09T17:45:32Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1321#p1321</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[A bit confused about iB3D]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1318#p1318" />
			<content type="html"><![CDATA[<p>Hi eveyone.<br />I&#039;ve been searching around for a good 3D engine for BlitzMax that was simply to use for a while now and iB3D seems perfect for me.<br />But... i simply can&#039;t understand the philosophy of the engine itself.<br />Is iB3D a complete port of all the Irrlicht.Core commands to they&#039;re Blitz3D equivalent (adding the functions missing), or it is simply a Blitz3D-inspired engine for BlitxMax (so no shaders, no soft shadows etc) like miniB3D?</p><p>Thanks.</p>]]></content>
			<author>
				<name><![CDATA[Seth]]></name>
				<uri>https://gprogs.com/profile.php?id=248</uri>
			</author>
			<updated>2008-10-09T05:25:46Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1318#p1318</id>
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