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	<title type="html"><![CDATA[GMan's Mods & Stuff — Irrlicht 1.5 examples?]]></title>
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	<updated>2009-05-13T23:17:23Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1438#p1438" />
			<content type="html"><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; my apologies on the delayed response.&nbsp; yes i only build for the official releases.&nbsp; its too much for me to keep up with the SVN versions.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
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			<updated>2009-05-13T23:17:23Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1438#p1438</id>
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		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1434#p1434" />
			<content type="html"><![CDATA[<p>Hi Gman,</p><p>Back with a couple of Mac Os questions&nbsp; <img src="https://gprogs.com/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />Do you always create your mods around official Irrlicht releases? or are SVN versions supported? I&#039;m getting this error now:<br />&quot;The Irrlicht library version 1.5.1-SVN does not match the mod version 1.5&quot;<br />Should I use the official 1.5 instead?</p><p>regards,<br />Alvaro</p>]]></content>
			<author>
				<name><![CDATA[afecelis]]></name>
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			</author>
			<updated>2009-05-03T14:13:02Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1434#p1434</id>
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		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1423#p1423" />
			<content type="html"><![CDATA[<p>nice! thanks a lot Gman! Your efforts are very appreciated&nbsp; <img src="https://gprogs.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> Downloading and checking them out immediately.<br />cheers!</p><p>Alvaro</p>]]></content>
			<author>
				<name><![CDATA[afecelis]]></name>
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			<updated>2009-04-05T20:25:50Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1423#p1423</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
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			<author>
				<name><![CDATA[gman]]></name>
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			<updated>2009-04-05T18:49:52Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1421#p1421</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1414#p1414" />
			<content type="html"><![CDATA[<p>Hi Gman, long time.<br />Thanks for the audio-modules explanation. I finally made up my mind and purchased blitzmax so I&#039;ll start checking some of its examples to see how things work natively and then try to incorporate some of the stuff into Irrlicht. I also ran into an Irrklang wrapper for blitzmax somewhere so I might also be checking it.<br />I was wondering if you ever completed adjusting the rest of the 1.5 examples? I want to check some camera clipping issues, skyboxes, etc. Let me know if you find the time to check them, or can I use the older examples as reference for this? I don&#039;t think things&#039;ve changed that drastically between version 1.3 (latest full examples available) and 1.5&nbsp; <img src="https://gprogs.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>regards,<br />Alvaro</p>]]></content>
			<author>
				<name><![CDATA[afecelis]]></name>
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			</author>
			<updated>2009-03-27T21:40:16Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1414#p1414</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1381#p1381" />
			<content type="html"><![CDATA[<p>BMAX has 2 built-in audio modules.&nbsp; free audio which is written by BRL and an OpenAL module.&nbsp; there is an OpenAL3d module using the OpenAL module.&nbsp; free audio can simulate using depth and pan effects.&nbsp; there are also numerous other modules available (found on the BMAX forums).&nbsp; one is BASS, there is also a maxmod module although im not sure what the sound system is underneath.</p><p>as for an example, check out the code in the BMAX help docs for the SetChannelDepth() function.&nbsp; using depth, pan, volume and the position of the active camera, you can write an animator that will handle 3d-like sound.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
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			</author>
			<updated>2009-03-03T01:38:38Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1381#p1381</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1378#p1378" />
			<content type="html"><![CDATA[<p>Using Bmax&#039;s audio module... cool!<br />Do you have, or could you be so kind to create, an example in which you mix them both? (Irrlicht wrapped code+ bmax&#039;s audio loading).<br />What library does bmax use for audio? Would it support positional 3d audio of nodes placed in irrlicht?&nbsp; <img src="https://gprogs.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>questions, questions!&nbsp; <img src="https://gprogs.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>regards,<br />Alvaro</p>]]></content>
			<author>
				<name><![CDATA[afecelis]]></name>
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			</author>
			<updated>2009-03-01T02:03:08Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1378#p1378</id>
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		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1377#p1377" />
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			<author>
				<name><![CDATA[gman]]></name>
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			<updated>2009-03-01T00:43:17Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1377#p1377</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1376#p1376" />
			<content type="html"><![CDATA[<p>Gman, forgot to ask. Any plans on integrating Irrklang for audio?&nbsp; <img src="https://gprogs.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[afecelis]]></name>
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			</author>
			<updated>2009-03-01T00:16:35Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1376#p1376</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1375#p1375" />
			<content type="html"><![CDATA[<p>You nailed it!&nbsp; <img src="https://gprogs.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> The option to compile as console in Blide is not among the compiler&#039;s options but in the &quot;Publish settings&quot;. Now everything is running perfectly, no code changes needed in the examples! Awesome!&nbsp; <img src="https://gprogs.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>cheers,<br />Alvaro</p><p>PS. One last question, in examples that load animated meshes like Sidney or the fairies, why are their animations playing so extremely fast compared to their speed in normal Irrlicht?</p>]]></content>
			<author>
				<name><![CDATA[afecelis]]></name>
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			</author>
			<updated>2009-02-28T23:36:26Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1375#p1375</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1374#p1374" />
			<content type="html"><![CDATA[<p>yup, I noticed that, it is indeed extremely cool!&nbsp; <img src="https://gprogs.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />You&#039; right, I just noticed all examples are being compiled as win32 apps and not console apps! Cool! I&#039;ll try again and find the option to compile console applications.</p><p>cheers,</p><p>Alvaro</p>]]></content>
			<author>
				<name><![CDATA[afecelis]]></name>
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			</author>
			<updated>2009-02-28T23:27:43Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1374#p1374</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1373#p1373" />
			<content type="html"><![CDATA[<p>you are very welcome <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; im still thinking the driver selection issue is related to the compile mode setting in the IDE.&nbsp; ive never used blideplus so im not sure where to change the setting at.&nbsp; the setting needs to be changed so the compile is in console mode (as opposed to GUI mode) since the driver selection appears in the console similar to the C++ examples.</p><p>one really cool thing you will hopefully see is the near 1-to-1 conversion between the C++ and BMAX versions.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
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			</author>
			<updated>2009-02-28T22:41:53Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1373#p1373</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1372#p1372" />
			<content type="html"><![CDATA[<p>Excellent! thanks a lot! I still had to remove the driver selection code from the beginning. If I leave it in, the example compiles fine but nothing runs. Using only 1 driver (opengl/DX) fixes it for all of the examples except for example &quot;10.shaders&quot;, in which the shader language file has to do with the driver chosen, so it&#039;s a bit harder for me to fix with a single render driver <img src="https://gprogs.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>But all the others that were crashing before, even with a specific driver assigned, are now running fine and fast as hell!&nbsp; <img src="https://gprogs.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>thanks for all the help.</p><p>Alvaro</p>]]></content>
			<author>
				<name><![CDATA[afecelis]]></name>
				<uri>https://gprogs.com/profile.php?id=258</uri>
			</author>
			<updated>2009-02-28T22:14:46Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1372#p1372</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1371#p1371" />
			<content type="html"><![CDATA[<p>awwwh! great! <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Thanks Gman. I&#039;m downloading both the new mod and the examples right ahead. Great work! you move fast! Looking forward to the full set of examples to try them out.</p><p>Regards, and thanks</p><p>Alvaro</p>]]></content>
			<author>
				<name><![CDATA[afecelis]]></name>
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			</author>
			<updated>2009-02-28T21:11:41Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1371#p1371</id>
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			<title type="html"><![CDATA[Re: Irrlicht 1.5 examples?]]></title>
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				<name><![CDATA[gman]]></name>
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			<updated>2009-02-28T18:22:59Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1370#p1370</id>
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