<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[GMan's Mods & Stuff — ISceneNode.getChildren() doesnt work]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;tid=376&amp;type=atom" />
	<updated>2009-05-01T02:30:04Z</updated>
	<generator>PunBB</generator>
	<id>https://gprogs.com/viewtopic.php?id=376</id>
		<entry>
			<title type="html"><![CDATA[Re: ISceneNode.getChildren() doesnt work]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1433#p1433" />
			<content type="html"><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; in Irrlicht, B3D is just a mesh format not a scene format so you cannot retrieve children from within.&nbsp; you can retrieve joints from B3D files using getJointNode() method of IAnimatedSceneNode.&nbsp; If you wish to piece together a scene, you can use irrEdit to create a .irr file and load that into Irrlicht.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2009-05-01T02:30:04Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1433#p1433</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[ISceneNode.getChildren() doesnt work]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1432#p1432" />
			<content type="html"><![CDATA[<div class="codebox"><pre><code>Local bm:IAnimatedMesh =  irr.irr_scene.getMesh(&quot;data/boxes.b3d&quot;)
Local boxes:IAnimatedMeshSceneNode = irr.irr_scene.addAnimatedMeshSceneNode(bm)

Local c:ISceneNode[] =  boxes.getChildren()
DebugStop()</code></pre></div>]]></content>
			<author>
				<name><![CDATA[bruZard]]></name>
				<uri>https://gprogs.com/profile.php?id=260</uri>
			</author>
			<updated>2009-04-29T14:11:06Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1432#p1432</id>
		</entry>
</feed>
