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		<title><![CDATA[GMan's Mods & Stuff — ISceneNode.getChildren() doesnt work]]></title>
		<link>https://gprogs.com/viewtopic.php?id=376</link>
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		<description><![CDATA[The most recent posts in ISceneNode.getChildren() doesnt work.]]></description>
		<lastBuildDate>Fri, 01 May 2009 02:30:04 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: ISceneNode.getChildren() doesnt work]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1433#p1433</link>
			<description><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; in Irrlicht, B3D is just a mesh format not a scene format so you cannot retrieve children from within.&nbsp; you can retrieve joints from B3D files using getJointNode() method of IAnimatedSceneNode.&nbsp; If you wish to piece together a scene, you can use irrEdit to create a .irr file and load that into Irrlicht.</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Fri, 01 May 2009 02:30:04 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1433#p1433</guid>
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		<item>
			<title><![CDATA[ISceneNode.getChildren() doesnt work]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1432#p1432</link>
			<description><![CDATA[<div class="codebox"><pre><code>Local bm:IAnimatedMesh =  irr.irr_scene.getMesh(&quot;data/boxes.b3d&quot;)
Local boxes:IAnimatedMeshSceneNode = irr.irr_scene.addAnimatedMeshSceneNode(bm)

Local c:ISceneNode[] =  boxes.getChildren()
DebugStop()</code></pre></div>]]></description>
			<author><![CDATA[null@example.com (bruZard)]]></author>
			<pubDate>Wed, 29 Apr 2009 14:11:06 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1432#p1432</guid>
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