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		<title><![CDATA[GMan's Mods & Stuff — How to create a terrain?]]></title>
		<link>https://gprogs.com/viewtopic.php?id=379</link>
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		<description><![CDATA[The most recent posts in How to create a terrain?.]]></description>
		<lastBuildDate>Sun, 14 Jun 2009 10:41:19 +0000</lastBuildDate>
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			<title><![CDATA[Re: How to create a terrain?]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1456#p1456</link>
			<description><![CDATA[<p>so if i understand, you can use Irrlicht mod commands in a iB3D program, nice <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Ferret)]]></author>
			<pubDate>Sun, 14 Jun 2009 10:41:19 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1456#p1456</guid>
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			<title><![CDATA[Re: How to create a terrain?]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1452#p1452</link>
			<description><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; yes it is although its not part of iB3D at this point.&nbsp; you will need to do it the Irrlicht way.&nbsp; the global engine object will give you access to a smgr property.&nbsp; this is an instance of ISceneManager.&nbsp; in the Irrlicht manual, check out the addTerrainSceneNode() method.</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Tue, 09 Jun 2009 23:18:00 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1452#p1452</guid>
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		<item>
			<title><![CDATA[How to create a terrain?]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1451#p1451</link>
			<description><![CDATA[<p>Is it posible to load a terrain from a heightmap?</p>]]></description>
			<author><![CDATA[null@example.com (Ferret)]]></author>
			<pubDate>Tue, 02 Jun 2009 15:04:41 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1451#p1451</guid>
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