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		<title><![CDATA[GMan's Mods & Stuff — MD2 Animation in Tutorials]]></title>
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		<description><![CDATA[The most recent posts in MD2 Animation in Tutorials.]]></description>
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			<title><![CDATA[Re: MD2 Animation in Tutorials]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1488#p1488</link>
			<description><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; thanks for the heads up.&nbsp; the problem is a combination of lack of method overloading in BMAX and my possibly choosing the wrong function as the default.&nbsp; in the Irrlicht mod, there are 2 methods to set the MD2 animation.&nbsp; setMD2Animation and setMD2AnimationFromType.&nbsp; the FromType version takes the constants.&nbsp; i will look into switching those.&nbsp; i think it makes more sense to have the constant version as the default.</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Tue, 22 Sep 2009 11:54:44 +0000</pubDate>
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			<title><![CDATA[MD2 Animation in Tutorials]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1487#p1487</link>
			<description><![CDATA[<p>Just curious but I notice in the Collision and RendertoTexture tutorials even though a particular animation is selected as in setMD2Animation(EMAT_SALUTE) irrlicht seems to be playing all of them. Any reason for this?</p>]]></description>
			<author><![CDATA[null@example.com (Kronos)]]></author>
			<pubDate>Fri, 18 Sep 2009 17:10:26 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1487#p1487</guid>
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