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	<title type="html"><![CDATA[GMan's Mods & Stuff — XEffect in Irrlicht (BlitzMax)]]></title>
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	<updated>2010-01-10T16:32:46Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
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				<name><![CDATA[Barratator]]></name>
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			<updated>2010-01-10T16:32:46Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
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			<content type="html"><![CDATA[<p>it should work as that appears to be how many of the examples operate (see example 1 in the while loop).&nbsp; do you have sample code?</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
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			<updated>2010-01-10T16:17:52Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1522#p1522</id>
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		<entry>
			<title type="html"><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1521#p1521" />
			<content type="html"><![CDATA[<p>Hmm...I don&#039;t know, but I think there is a bug:</p><p>When I&#039;m use settarget or setposition of SShadowLight the light doesn&#039;t do anything...<br />I can fill the parameter with any value, but the light remains constant.</p><p>Do you have any idea?</p><br /><p>Thank you!</p><br /><p>Bastian</p>]]></content>
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				<name><![CDATA[Barratator]]></name>
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			<updated>2010-01-10T15:51:46Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1521#p1521</id>
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		<entry>
			<title type="html"><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
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			<content type="html"><![CDATA[<p>looks like i missed the fun <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> great!&nbsp; glad its working for you <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
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			<updated>2010-01-10T13:54:44Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1520#p1520</id>
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		<entry>
			<title type="html"><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1519#p1519" />
			<content type="html"><![CDATA[<div class="codebox"><pre><code>Building Modules
Compiling:EffectHandler.cpp
Build Error: failed to compile N:/........../BlitzMax/mod/irrlicht.mod/xeffects.mod/xeffects/EffectHandler.cpp
Process complete</code></pre></div>]]></content>
			<author>
				<name><![CDATA[Barratator]]></name>
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			<updated>2010-01-10T09:38:28Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1519#p1519</id>
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		<entry>
			<title type="html"><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
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			<content type="html"><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; it wouldnt be in the base Irrlicht mod so you wouldnt need to recompile that.&nbsp; you would need to either make it into a mod or include the files directly in your project.</p><p>some news on this... this library was pretty interesting and felt it may be useful for the Irrlicht mod userbase so i went ahead and built a mod out of it <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; took me a little over 5 hours so not bad!&nbsp; i will release once i have all the examples converted and running.&nbsp; probably sometime tomorrow.&nbsp; i already have the mod completed and the first example converted and running so its definately a go.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
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			<updated>2010-01-09T20:40:52Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1516#p1516</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
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			<content type="html"><![CDATA[<p>Ah :-) Thank you for reply <img src="https://gprogs.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I must recompile irrlicht, when I want to use the &quot;extention&quot;, or?</p><br /><br /><p>Bastian</p>]]></content>
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				<name><![CDATA[Barratator]]></name>
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			<updated>2010-01-09T15:56:47Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1515#p1515</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
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			<content type="html"><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; yes you would be able to use this library but a little &quot;glue&quot; work would need to be done.&nbsp; you will need to expose some functions using C/C++ (similar to how the Irrlicht mod is created) in order to be able to use it.&nbsp; if you are planning on using only a few features of the library this may go pretty quick.&nbsp; if you are planning on using all of the library this could take several hours.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
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			<updated>2010-01-09T15:19:17Z</updated>
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			<title type="html"><![CDATA[XEffect in Irrlicht (BlitzMax)]]></title>
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			<updated>2010-01-06T21:30:36Z</updated>
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