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		<title><![CDATA[GMan's Mods & Stuff — XEffect in Irrlicht (BlitzMax)]]></title>
		<link>https://gprogs.com/viewtopic.php?id=397</link>
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		<description><![CDATA[The most recent posts in XEffect in Irrlicht (BlitzMax).]]></description>
		<lastBuildDate>Sun, 10 Jan 2010 16:32:46 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1523#p1523</link>
			<description><![CDATA[]]></description>
			<author><![CDATA[null@example.com (Barratator)]]></author>
			<pubDate>Sun, 10 Jan 2010 16:32:46 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1523#p1523</guid>
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		<item>
			<title><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1522#p1522</link>
			<description><![CDATA[<p>it should work as that appears to be how many of the examples operate (see example 1 in the while loop).&nbsp; do you have sample code?</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Sun, 10 Jan 2010 16:17:52 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1522#p1522</guid>
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		<item>
			<title><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1521#p1521</link>
			<description><![CDATA[<p>Hmm...I don&#039;t know, but I think there is a bug:</p><p>When I&#039;m use settarget or setposition of SShadowLight the light doesn&#039;t do anything...<br />I can fill the parameter with any value, but the light remains constant.</p><p>Do you have any idea?</p><br /><p>Thank you!</p><br /><p>Bastian</p>]]></description>
			<author><![CDATA[null@example.com (Barratator)]]></author>
			<pubDate>Sun, 10 Jan 2010 15:51:46 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1521#p1521</guid>
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		<item>
			<title><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1520#p1520</link>
			<description><![CDATA[<p>looks like i missed the fun <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> great!&nbsp; glad its working for you <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Sun, 10 Jan 2010 13:54:44 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1520#p1520</guid>
		</item>
		<item>
			<title><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1519#p1519</link>
			<description><![CDATA[<div class="codebox"><pre><code>Building Modules
Compiling:EffectHandler.cpp
Build Error: failed to compile N:/........../BlitzMax/mod/irrlicht.mod/xeffects.mod/xeffects/EffectHandler.cpp
Process complete</code></pre></div>]]></description>
			<author><![CDATA[null@example.com (Barratator)]]></author>
			<pubDate>Sun, 10 Jan 2010 09:38:28 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1519#p1519</guid>
		</item>
		<item>
			<title><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1516#p1516</link>
			<description><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; it wouldnt be in the base Irrlicht mod so you wouldnt need to recompile that.&nbsp; you would need to either make it into a mod or include the files directly in your project.</p><p>some news on this... this library was pretty interesting and felt it may be useful for the Irrlicht mod userbase so i went ahead and built a mod out of it <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; took me a little over 5 hours so not bad!&nbsp; i will release once i have all the examples converted and running.&nbsp; probably sometime tomorrow.&nbsp; i already have the mod completed and the first example converted and running so its definately a go.</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Sat, 09 Jan 2010 20:40:52 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1516#p1516</guid>
		</item>
		<item>
			<title><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1515#p1515</link>
			<description><![CDATA[<p>Ah :-) Thank you for reply <img src="https://gprogs.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I must recompile irrlicht, when I want to use the &quot;extention&quot;, or?</p><br /><br /><p>Bastian</p>]]></description>
			<author><![CDATA[null@example.com (Barratator)]]></author>
			<pubDate>Sat, 09 Jan 2010 15:56:47 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1515#p1515</guid>
		</item>
		<item>
			<title><![CDATA[Re: XEffect in Irrlicht (BlitzMax)]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1514#p1514</link>
			<description><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; yes you would be able to use this library but a little &quot;glue&quot; work would need to be done.&nbsp; you will need to expose some functions using C/C++ (similar to how the Irrlicht mod is created) in order to be able to use it.&nbsp; if you are planning on using only a few features of the library this may go pretty quick.&nbsp; if you are planning on using all of the library this could take several hours.</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Sat, 09 Jan 2010 15:19:17 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1514#p1514</guid>
		</item>
		<item>
			<title><![CDATA[XEffect in Irrlicht (BlitzMax)]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1513#p1513</link>
			<description><![CDATA[]]></description>
			<author><![CDATA[null@example.com (Barratator)]]></author>
			<pubDate>Wed, 06 Jan 2010 21:30:36 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1513#p1513</guid>
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