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	<title type="html"><![CDATA[GMan's Mods & Stuff — SSkinMeshBuffer?!]]></title>
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	<updated>2010-06-24T05:58:03Z</updated>
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			<title type="html"><![CDATA[Re: SSkinMeshBuffer?!]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1570#p1570" />
			<content type="html"><![CDATA[<p>ah nvm i&#039;m being a dork, i didnt realize it was already declared in IMeshBuffer <img src="https://gprogs.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[leondrake]]></name>
				<uri>https://gprogs.com/profile.php?id=291</uri>
			</author>
			<updated>2010-06-24T05:58:03Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1570#p1570</id>
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		<entry>
			<title type="html"><![CDATA[SSkinMeshBuffer?!]]></title>
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			<content type="html"><![CDATA[<p>I was just about to code in the append meshbuffer and its like not there <img src="https://gprogs.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p><p>i&#039;ll probably extern it myself but i&#039;d hate to have it disappear next time i update, any chance you could wrap up the rest of that class on your next release?</p>]]></content>
			<author>
				<name><![CDATA[leondrake]]></name>
				<uri>https://gprogs.com/profile.php?id=291</uri>
			</author>
			<updated>2010-06-24T05:49:04Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1569#p1569</id>
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