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		<title><![CDATA[GMan's Mods & Stuff — SSkinMeshBuffer?!]]></title>
		<link>https://gprogs.com/viewtopic.php?id=415</link>
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		<description><![CDATA[The most recent posts in SSkinMeshBuffer?!.]]></description>
		<lastBuildDate>Thu, 24 Jun 2010 05:58:03 +0000</lastBuildDate>
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			<title><![CDATA[Re: SSkinMeshBuffer?!]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1570#p1570</link>
			<description><![CDATA[<p>ah nvm i&#039;m being a dork, i didnt realize it was already declared in IMeshBuffer <img src="https://gprogs.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (leondrake)]]></author>
			<pubDate>Thu, 24 Jun 2010 05:58:03 +0000</pubDate>
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			<title><![CDATA[SSkinMeshBuffer?!]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1569#p1569</link>
			<description><![CDATA[<p>I was just about to code in the append meshbuffer and its like not there <img src="https://gprogs.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p><p>i&#039;ll probably extern it myself but i&#039;d hate to have it disappear next time i update, any chance you could wrap up the rest of that class on your next release?</p>]]></description>
			<author><![CDATA[null@example.com (leondrake)]]></author>
			<pubDate>Thu, 24 Jun 2010 05:49:04 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1569#p1569</guid>
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