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		<title><![CDATA[GMan's Mods & Stuff — Animating a mesh more specific]]></title>
		<link>https://gprogs.com/viewtopic.php?id=426</link>
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		<description><![CDATA[The most recent posts in Animating a mesh more specific.]]></description>
		<lastBuildDate>Fri, 27 Aug 2010 23:30:34 +0000</lastBuildDate>
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			<title><![CDATA[Re: Animating a mesh more specific]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1633#p1633</link>
			<description><![CDATA[<p>Still alive?<br />I hope you find a solution because I can&#039;t :-(<br />(If you want me to I create you an image that shows how this animation should looks like)</p>]]></description>
			<author><![CDATA[null@example.com (Lobby)]]></author>
			<pubDate>Fri, 27 Aug 2010 23:30:34 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1633#p1633</guid>
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			<title><![CDATA[Re: Animating a mesh more specific]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1629#p1629</link>
			<description><![CDATA[<p>Thank you for your fast answer(s), gman</p><p>You&#039;re right, the rotation animator can&#039;t help me to do that thing that I want to do. The animator should control chairlifts which you can build in my app. One animator-&gt; some chairlift seats (bad English, I know)-&gt; Some nicely animated chairlift seats. The rotation is needed at the end start the end station where the rope rounds a big wheel (I hope you know what I mean).<br />Facing to the next point would help I think, but how to realize? There&#039;s also the problem that those chairlift seats should always have the same speed, but the spline animator moves using one second per given point (right?).</p><p>I&#039;m looking forward to hearing from you, a solution would be really nice <img src="https://gprogs.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Lobby)]]></author>
			<pubDate>Thu, 12 Aug 2010 17:57:58 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1629#p1629</guid>
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			<title><![CDATA[Re: Animating a mesh more specific]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1628#p1628</link>
			<description><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; unfortunately the follow spline animator does not give notifications as it hits the follow points (that is a great idea though i think i will suggest it).&nbsp; i think you can still use it, but it will need help from another animator to do the rotating.&nbsp; the rotation animator would not be a good fit for your situation since it simply rotates an object a certain amount per second.&nbsp; by the sound of what you want you probably want your mesh to face towards the next point on the spline.&nbsp; i guess the way i would approach this is by writing a custom animator (i can provide an example after i get home).&nbsp; that custom animator would be loaded up with the same list of points as the spline animator.&nbsp; it would need a configurable distance parameter for checking passage of points since the spline animator potentially will not be exact.&nbsp; maybe theres a better way to detect passage by analyzing if you are moving towards or away?&nbsp; anyways, as the new animator detects passage of a point, it rotates the mesh towards the next point.</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Thu, 12 Aug 2010 17:27:11 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1628#p1628</guid>
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			<title><![CDATA[Animating a mesh more specific]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1626#p1626</link>
			<description><![CDATA[<p>Hello,</p><p>I want to animate a mesh, it should follow a spline and should also rotate at specific points. Great, we have a createFollowSplineAnimator method in our sceneManager, but how to realize the rotation animations? CreateRotationAnimator only generates a rotation erverytime...</p><p>Is there a other way to create animations, something like this step for step animation in Blitz3D would be great (where you use keys to set positions and rotations).</p>]]></description>
			<author><![CDATA[null@example.com (Lobby)]]></author>
			<pubDate>Thu, 12 Aug 2010 12:42:27 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1626#p1626</guid>
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