<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[GMan's Mods & Stuff — Setting up on Intel Mac]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;tid=431&amp;type=atom" />
	<updated>2011-07-27T14:15:42Z</updated>
	<generator>PunBB</generator>
	<id>https://gprogs.com/viewtopic.php?id=431</id>
		<entry>
			<title type="html"><![CDATA[Re: Setting up on Intel Mac]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1685#p1685" />
			<content type="html"><![CDATA[<p>Hi gman,</p><p>Thank you very ,very much for your effort, it now works like a charm for me.</p>]]></content>
			<author>
				<name><![CDATA[Etono]]></name>
				<uri>https://gprogs.com/profile.php?id=322</uri>
			</author>
			<updated>2011-07-27T14:15:42Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1685#p1685</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Setting up on Intel Mac]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1684#p1684" />
			<content type="html"><![CDATA[<p>Hi Etono.&nbsp; I compiled the Mac binaries for BMAX v1.43 and put up a distribution in the announcements post.&nbsp; Irrlicht for Mac needs the joystick lib commented out.&nbsp; This usually isnt a problem due to BMAX already having built-in Joystick support.&nbsp; undo your code changes and copy the files from the ZIP to the corresponding folders.&nbsp; Try the examples and you should be good to go!</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2011-07-27T02:11:53Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1684#p1684</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Setting up on Intel Mac]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1682#p1682" />
			<content type="html"><![CDATA[<p>Hi gman,</p><p>First, thank you for your replay and you don&#039;t have to apology since you&#039;re offering this really great work for free.<br />Currently I have V 1.42, but I&#039;ll switch soon to the today released V 1.43.</p>]]></content>
			<author>
				<name><![CDATA[Etono]]></name>
				<uri>https://gprogs.com/profile.php?id=322</uri>
			</author>
			<updated>2011-07-26T12:35:10Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1682#p1682</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Setting up on Intel Mac]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1681#p1681" />
			<content type="html"><![CDATA[<p>Hi Etono.&nbsp; My sincere apologies for the lack of response.&nbsp; My life is in a bit of a different direction right now.&nbsp; It shouldn&#039;t be this difficult to get going.&nbsp; I will fire up my Mac Mini tonight when I get home and see if I can get you going.&nbsp; What version of BMAX are you running?</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2011-07-26T10:39:26Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1681#p1681</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Setting up on Intel Mac]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1679#p1679" />
			<content type="html"><![CDATA[<p>Ok, I solved the errors from my last Post by adding &quot;-framework IOKit&quot; to the Import Statement and it now looks like this:</p><div class="codebox"><pre><code>Import &quot;-w -L/Applications/BlitzMax/mod/irrlicht.mod/core.mod /Applications/BlitzMax/mod/irrlicht.mod/core.mod/libIrrlichtMac.a -framework IOKit&quot;</code></pre></div><p>But now I get the following error (I tried to directly Implement Irrlicht myself and there I got it too):</p><div class="codebox"><pre><code>_createMenuRef called with existing principal MenuRef already associated with menu</code></pre></div><p>This just appears if build it as an GUI App. If I build it as an Console App then there are no errors, but it also happens nothing if I execute it.</p>]]></content>
			<author>
				<name><![CDATA[Etono]]></name>
				<uri>https://gprogs.com/profile.php?id=322</uri>
			</author>
			<updated>2011-07-23T15:40:13Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1679#p1679</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Setting up on Intel Mac]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1678#p1678" />
			<content type="html"><![CDATA[<p>Ok, now I&#039;m one step ahead, after I wrote this at top of my file:</p><div class="codebox"><pre><code>Import &quot;-w -L/Applications/BlitzMax/mod/irrlicht.mod/core.mod /Applications/BlitzMax/mod/irrlicht.mod/core.mod/libIrrlichtMac.a&quot;</code></pre></div><p>But now I get the following errors:</p><div class="codebox"><pre><code>Undefined symbols:
  &quot;_IOServiceMatching&quot;, referenced from:
      irr::CIrrDeviceMacOSX::activateJoysticks(irr::core::array&lt;irr::SJoystickInfo, irr::core::irrAllocator&lt;irr::SJoystickInfo&gt; &gt;&amp;)in libIrrlichtMac.a(CIrrDeviceMacOSX.o)
  &quot;_IOIteratorNext&quot;, referenced from:
      irr::CIrrDeviceMacOSX::activateJoysticks(irr::core::array&lt;irr::SJoystickInfo, irr::core::irrAllocator&lt;irr::SJoystickInfo&gt; &gt;&amp;)in libIrrlichtMac.a(CIrrDeviceMacOSX.o)
  &quot;_IOServiceGetMatchingServices&quot;, referenced from:
      irr::CIrrDeviceMacOSX::activateJoysticks(irr::core::array&lt;irr::SJoystickInfo, irr::core::irrAllocator&lt;irr::SJoystickInfo&gt; &gt;&amp;)in libIrrlichtMac.a(CIrrDeviceMacOSX.o)
  &quot;_IOObjectRelease&quot;, referenced from:
      getJoystickDeviceInfo(unsigned int, __CFDictionary*, JoystickInfo*)in libIrrlichtMac.a(CIrrDeviceMacOSX.o)
      getJoystickDeviceInfo(unsigned int, __CFDictionary*, JoystickInfo*)in libIrrlichtMac.a(CIrrDeviceMacOSX.o)
      irr::CIrrDeviceMacOSX::activateJoysticks(irr::core::array&lt;irr::SJoystickInfo, irr::core::irrAllocator&lt;irr::SJoystickInfo&gt; &gt;&amp;)in libIrrlichtMac.a(CIrrDeviceMacOSX.o)
      irr::CIrrDeviceMacOSX::activateJoysticks(irr::core::array&lt;irr::SJoystickInfo, irr::core::irrAllocator&lt;irr::SJoystickInfo&gt; &gt;&amp;)in libIrrlichtMac.a(CIrrDeviceMacOSX.o)
  &quot;_IORegistryEntryGetParentEntry&quot;, referenced from:
      getJoystickDeviceInfo(unsigned int, __CFDictionary*, JoystickInfo*)in libIrrlichtMac.a(CIrrDeviceMacOSX.o)
      getJoystickDeviceInfo(unsigned int, __CFDictionary*, JoystickInfo*)in libIrrlichtMac.a(CIrrDeviceMacOSX.o)
  &quot;_IORegistryEntryCreateCFProperties&quot;, referenced from:
      getJoystickDeviceInfo(unsigned int, __CFDictionary*, JoystickInfo*)in libIrrlichtMac.a(CIrrDeviceMacOSX.o)
      irr::CIrrDeviceMacOSX::activateJoysticks(irr::core::array&lt;irr::SJoystickInfo, irr::core::irrAllocator&lt;irr::SJoystickInfo&gt; &gt;&amp;)in libIrrlichtMac.a(CIrrDeviceMacOSX.o)
  &quot;_IOCreatePlugInInterfaceForService&quot;, referenced from:
      irr::CIrrDeviceMacOSX::activateJoysticks(irr::core::array&lt;irr::SJoystickInfo, irr::core::irrAllocator&lt;irr::SJoystickInfo&gt; &gt;&amp;)in libIrrlichtMac.a(CIrrDeviceMacOSX.o)
  &quot;_IOMasterPort&quot;, referenced from:
      irr::CIrrDeviceMacOSX::activateJoysticks(irr::core::array&lt;irr::SJoystickInfo, irr::core::irrAllocator&lt;irr::SJoystickInfo&gt; &gt;&amp;)in libIrrlichtMac.a(CIrrDeviceMacOSX.o)
ld: symbol(s) not found
collect2: ld returned 1 exit status
Build Error: Failed to link /Applications/BlitzMax/mod/irrlicht.mod/examples/01.HelloWorld/01.helloworld.app/Contents/MacOS/01.helloworld</code></pre></div><p>It would be very cool, if someone knows a solution for this.<br />And the Lib is ok, because it works well with C++.</p>]]></content>
			<author>
				<name><![CDATA[Etono]]></name>
				<uri>https://gprogs.com/profile.php?id=322</uri>
			</author>
			<updated>2011-07-19T17:55:50Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1678#p1678</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Setting up on Intel Mac]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1677#p1677" />
			<content type="html"><![CDATA[<p>Hi jaydubeww,</p><br /><p>I have the same problem when trying to compile any example.<br />Have you managed to get it to work?<br />I know this error, I got it when I was trying to compile Irrlicht with C++, but there I just had to set the linker path to the library directory, but I don&#039;t know how I can do this with Bmax.</p><br /><p>Thank you.</p>]]></content>
			<author>
				<name><![CDATA[Etono]]></name>
				<uri>https://gprogs.com/profile.php?id=322</uri>
			</author>
			<updated>2011-07-17T18:18:30Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1677#p1677</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Setting up on Intel Mac]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1646#p1646" />
			<content type="html"><![CDATA[<p>Hello! I&#039;m having some trouble getting this to work!</p><p>This is what I&#039;ve done:</p><p>1. Built the libIrrlicht.a in xcode</p><p>2. Copied the irrlicht.mod to blitzmax/mod/ folder</p><p>3. Copied the libIrrlicht.a file to core.mod folder (this replaced the one currently there).</p><p>4. Renamed the libIrrlicht.a to libIrrlichtMac.a</p><p>5. Started Blitzmax IDE, selected Rebuild All Modules</p><p>After doing all this, none of the examples work.</p><p>Running any example gives me pages of warnings then a final build error of: Build Error: Failed to link /Applications/BlitzMax/mod/irrlicht.mod/examples/01.HelloWorld/01.helloworld.debug.app/Contents/MacOS/01.helloworld.debug</p><p>I also tried compiling core.bmx only to recieve &quot;module does not match commandline module&quot; and highlights the line &quot;Module Irrlicht.Core&quot;</p><br /><p>Thanks!</p>]]></content>
			<author>
				<name><![CDATA[jaydubeww]]></name>
				<uri>https://gprogs.com/profile.php?id=312</uri>
			</author>
			<updated>2010-12-18T20:32:59Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1646#p1646</id>
		</entry>
</feed>
