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	<title type="html"><![CDATA[GMan's Mods & Stuff — Mixing iB3D with Irrlicht / Animating models in iB3D?]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;tid=434&amp;type=atom" />
	<updated>2011-03-20T16:36:35Z</updated>
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	<id>https://gprogs.com/viewtopic.php?id=434</id>
		<entry>
			<title type="html"><![CDATA[Re: Mixing iB3D with Irrlicht / Animating models in iB3D?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1654#p1654" />
			<content type="html"><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; my apologies on the delayed reply.&nbsp; you can mix the two.&nbsp; the ib3d_engine instance has the fields: device, smgr, driver, guienv, and recv.&nbsp; using these you should be able to mix in any calls to base Irrlicht engine functionality.&nbsp; also, all iB3D objects have fields representing their Irrlicht objects.&nbsp; the MESH type for example has a field called &quot;_mesh&quot; which will give you access to the underlying Irrlicht mesh object.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2011-03-20T16:36:35Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1654#p1654</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Mixing iB3D with Irrlicht / Animating models in iB3D?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1650#p1650" />
			<content type="html"><![CDATA[<p>Hello!</p><p>is it possible to mix iB3D with normal underlying Irrlicht commands, such as if you wanted to play with the scene manager or add things otherwise not within iB3D</p><p>Also, Is there an ANIMATE command in iB3D? I see that there&#039;s a LoadAnimMesh but i can&#039;t find any way to play an animation...</p>]]></content>
			<author>
				<name><![CDATA[Mog]]></name>
				<uri>https://gprogs.com/profile.php?id=22</uri>
			</author>
			<updated>2011-02-01T13:51:51Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1650#p1650</id>
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