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		<title><![CDATA[GMan's Mods & Stuff — Mixing iB3D with Irrlicht / Animating models in iB3D?]]></title>
		<link>https://gprogs.com/viewtopic.php?id=434</link>
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		<description><![CDATA[The most recent posts in Mixing iB3D with Irrlicht / Animating models in iB3D?.]]></description>
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			<title><![CDATA[Re: Mixing iB3D with Irrlicht / Animating models in iB3D?]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1654#p1654</link>
			<description><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; my apologies on the delayed reply.&nbsp; you can mix the two.&nbsp; the ib3d_engine instance has the fields: device, smgr, driver, guienv, and recv.&nbsp; using these you should be able to mix in any calls to base Irrlicht engine functionality.&nbsp; also, all iB3D objects have fields representing their Irrlicht objects.&nbsp; the MESH type for example has a field called &quot;_mesh&quot; which will give you access to the underlying Irrlicht mesh object.</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Sun, 20 Mar 2011 16:36:35 +0000</pubDate>
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			<title><![CDATA[Mixing iB3D with Irrlicht / Animating models in iB3D?]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1650#p1650</link>
			<description><![CDATA[<p>Hello!</p><p>is it possible to mix iB3D with normal underlying Irrlicht commands, such as if you wanted to play with the scene manager or add things otherwise not within iB3D</p><p>Also, Is there an ANIMATE command in iB3D? I see that there&#039;s a LoadAnimMesh but i can&#039;t find any way to play an animation...</p>]]></description>
			<author><![CDATA[null@example.com (Mog)]]></author>
			<pubDate>Tue, 01 Feb 2011 13:51:51 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1650#p1650</guid>
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