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	<title type="html"><![CDATA[GMan's Mods & Stuff — Unable to compile Mods using irrlicht.core, iostream.h missing]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;tid=442&amp;type=atom" />
	<updated>2011-06-05T20:33:09Z</updated>
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	<id>https://gprogs.com/viewtopic.php?id=442</id>
		<entry>
			<title type="html"><![CDATA[Re: Unable to compile Mods using irrlicht.core, iostream.h missing]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1672#p1672" />
			<content type="html"><![CDATA[<p>hmm.&nbsp; definately a C++ library file.&nbsp; the include from file iscenenode_wrap.h in the scene folder.&nbsp; looks like it may have been in there for some debugging but it is not needed.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2011-06-05T20:33:09Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1672#p1672</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Unable to compile Mods using irrlicht.core, iostream.h missing]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1670#p1670" />
			<content type="html"><![CDATA[<p>I do have MingW installed and it&#039;s in my %PATH% sysvalue too, and MingW does not contain any iostream.h file. That is why I was asking in the first place.<br />With the mt Binaries, It still failes to build because of iostream.h missing.</p>]]></content>
			<author>
				<name><![CDATA[Xaymar]]></name>
				<uri>https://gprogs.com/profile.php?id=319</uri>
			</author>
			<updated>2011-06-05T14:38:34Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1670#p1670</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Unable to compile Mods using irrlicht.core, iostream.h missing]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1667#p1667" />
			<content type="html"><![CDATA[<p>greetings Xaymar.&nbsp; &nbsp;in order to recompile the mod you need to have MingW installed and in your windows path.&nbsp; that is where the iostream.h file comes from.&nbsp; I have compiled the MT binaries and linked them in the 1.7.2 announcements &amp; downloads post (at the bottom).&nbsp; they are untested and mileage may vary.&nbsp; Irrlicht itself does not have multithreading support.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2011-06-05T13:18:58Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1667#p1667</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Unable to compile Mods using irrlicht.core, iostream.h missing]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=1666#p1666" />
			<content type="html"><![CDATA[<p>Well, yeah the title says it all. I cannot compile Mods and Programs using Irrlicht.* because of iostream.h missing.(MT binaries are too not there, so I have to manually create them...)<br />I also cannot use my resourcemanager, because of the same issue.<br />I&#039;d like to get that missing file, Without it I&#039;m unable to use Irrlicht.* <img src="https://gprogs.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></content>
			<author>
				<name><![CDATA[Xaymar]]></name>
				<uri>https://gprogs.com/profile.php?id=319</uri>
			</author>
			<updated>2011-06-04T19:04:17Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1666#p1666</id>
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