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		<title><![CDATA[GMan's Mods & Stuff — Compiling Mod and any other advice]]></title>
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			<title><![CDATA[Compiling Mod and any other advice]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1675#p1675</link>
			<description><![CDATA[<p>Hi GMan, </p><p>I&#039;m feeling really dumb here and I know i&#039;ve asked a few other questions lately just hoping you still are able to help with this a bit? i&#039;m unable to recompile the mod, I was looking at what it takes and spending time trying to search the forums but not having any luck, i saw a post mention you need the MinGW installed in the windows directory so i downloaded that but i just get a &quot;Build Error: failed to compile irrlicht.cpp&quot; error when trying to build Core.bmx.</p><p>I am a complete noob with building modules I haven&#039;t done any before (am i able build them with BMX or do i need an external compilier?) but I didn&#039;t think it was supposed to be hard? Do i need the irrlicht code installed as well somewhere? I understand the C++ syntax reasonably and BMX quite well but just not sure how to put them together? </p><p>If anyone can help with any off this that would be awesome, the main thing I really need and is missing is a wrapper for IParticleScaleAffector which i really need for them to look any good, Once i can start compiling things i&#039;m pretty confident i can work it and happy to share it too. </p><p>I&#039;m pretty stuck and don&#039;t want to have to use individual billboard particles just to get scaling working because its a lot slower and i would like to add beam scene nodes too which i can do another way but would like to keep it consistent irrlicht style.</p><p>Thanks for anything you can offer when you have any free time, I still have plenty of coding to do in the meantime <img src="https://gprogs.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (fishy417)]]></author>
			<pubDate>Sat, 02 Jul 2011 00:32:09 +0000</pubDate>
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