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	<title type="html"><![CDATA[GMan's Mods & Stuff — Fade in/Fade out]]></title>
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	<updated>2012-03-08T14:19:09Z</updated>
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			<content type="html"><![CDATA[<p>Hi,<br />I&#039;m a complete noob to Irrlicht. I&#039;ve got a large project currently using b3d sdk and blitzmax and I would like to transfer it to irrlicht as in my testing it will improve the speed by upto a third in my program. My problem is this: I use heavily entityalpha in my code and there doesn&#039;t appear to be a similar command in the b3d command wrapper. I know how to use normal irrlitcht functions in with the b3d wrapper functions but I&#039;ve had a look and I can&#039;t seem to see a way to get this function.&nbsp; All I can find is people talking about using shaders but I&#039;m a noob so have no idea how to go about that. Also the objects I will be applying this entityalpha on are simple cubes created via createcube.</p><p>Thanks for any help</p>]]></content>
			<author>
				<name><![CDATA[gameaddict20]]></name>
				<uri>https://gprogs.com/profile.php?id=330</uri>
			</author>
			<updated>2012-03-08T14:19:09Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1698#p1698</id>
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