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	<title type="html"><![CDATA[GMan's Mods & Stuff — Oculus Rift support]]></title>
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	<updated>2012-08-17T15:32:53Z</updated>
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			<title type="html"><![CDATA[Re: Oculus Rift support]]></title>
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			<content type="html"><![CDATA[<p>The fact that you are watching this is very good news me thinks gman <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> At the moment Im looking into if the performance of irrlich &amp; wrapper + bmax is adequate for barrel distorted stereo rendering. The reason Im asking this to be supported in the wrapper is that it might make a big difference performance wise to implement support at a lower level. I understand that doing this process on the GPU with a shader is the best technique for good performance.</p>]]></content>
			<author>
				<name><![CDATA[marbas]]></name>
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			</author>
			<updated>2012-08-17T15:32:53Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1736#p1736</id>
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		<entry>
			<title type="html"><![CDATA[Re: Oculus Rift support]]></title>
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			<content type="html"><![CDATA[<p>greetings marbas <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; at this time i do not have any plans at tackling the Oculus Rift but i am watching it closely <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
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			<updated>2012-08-17T12:33:50Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1735#p1735</id>
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		<entry>
			<title type="html"><![CDATA[Oculus Rift support]]></title>
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			<author>
				<name><![CDATA[marbas]]></name>
				<uri>https://gprogs.com/profile.php?id=340</uri>
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			<updated>2012-08-16T15:40:27Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=1731#p1731</id>
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