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		<title><![CDATA[GMan's Mods & Stuff — Oculus Rift support]]></title>
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		<description><![CDATA[The most recent posts in Oculus Rift support.]]></description>
		<lastBuildDate>Fri, 17 Aug 2012 15:32:53 +0000</lastBuildDate>
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			<title><![CDATA[Re: Oculus Rift support]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1736#p1736</link>
			<description><![CDATA[<p>The fact that you are watching this is very good news me thinks gman <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> At the moment Im looking into if the performance of irrlich &amp; wrapper + bmax is adequate for barrel distorted stereo rendering. The reason Im asking this to be supported in the wrapper is that it might make a big difference performance wise to implement support at a lower level. I understand that doing this process on the GPU with a shader is the best technique for good performance.</p>]]></description>
			<author><![CDATA[null@example.com (marbas)]]></author>
			<pubDate>Fri, 17 Aug 2012 15:32:53 +0000</pubDate>
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			<title><![CDATA[Re: Oculus Rift support]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1735#p1735</link>
			<description><![CDATA[<p>greetings marbas <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; at this time i do not have any plans at tackling the Oculus Rift but i am watching it closely <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Fri, 17 Aug 2012 12:33:50 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=1735#p1735</guid>
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			<title><![CDATA[Oculus Rift support]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=1731#p1731</link>
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			<author><![CDATA[null@example.com (marbas)]]></author>
			<pubDate>Thu, 16 Aug 2012 15:40:27 +0000</pubDate>
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