<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[GMan's Mods & Stuff — Need scenenode to render when I need.]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;tid=68&amp;type=atom" />
	<updated>2006-04-14T01:59:19Z</updated>
	<generator>PunBB</generator>
	<id>https://gprogs.com/viewtopic.php?id=68</id>
		<entry>
			<title type="html"><![CDATA[Re: Need scenenode to render when I need.]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=302#p302" />
			<content type="html"><![CDATA[<p>sorry i havent responded yet.&nbsp; i just started a new job and have been pretty swamped.&nbsp; you can limit which nodes are drawn by setting their visible property.&nbsp; setting it to false will skip rendering of that node.&nbsp; now in theory, you could call draw all multiple times and toggling visibilities on the ones you want.&nbsp; there is a way to do multiple scene managers but im not sure how that works as it is a relatively new feature that i havent researched.&nbsp; hopefully this weekend i can throw some time into your issue.</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2006-04-14T01:59:19Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=302#p302</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Need scenenode to render when I need.]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=299#p299" />
			<content type="html"><![CDATA[<p>Is there be a way to use separate scene groups that I could render before the other scene groups or a way to delimit certain nodes from a render all command?<br />Thank you.</p>]]></content>
			<author>
				<name><![CDATA[HondaDirtBiker]]></name>
				<uri>https://gprogs.com/profile.php?id=5</uri>
			</author>
			<updated>2006-04-13T23:47:36Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=299#p299</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Need scenenode to render when I need.]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=298#p298" />
			<content type="html"><![CDATA[]]></content>
			<author>
				<name><![CDATA[HondaDirtBiker]]></name>
				<uri>https://gprogs.com/profile.php?id=5</uri>
			</author>
			<updated>2006-04-08T15:18:04Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=298#p298</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Need scenenode to render when I need.]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=297#p297" />
			<content type="html"><![CDATA[<p>greetings <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; ISceneNode.render() is the method for rendering the node although ISceneManager.drawall() calls this automatically.&nbsp; unless you are writing your own scene management system, you should use the scene manager to draw your nodes.&nbsp; was there something special you were looking to do?</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2006-04-07T23:20:17Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=297#p297</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Need scenenode to render when I need.]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=296#p296" />
			<content type="html"><![CDATA[<p>What function is for mannual render, &quot;node.render()&quot;? And how is it used? Is it used with the &quot;devices.drawall()&quot; functions or do I need to handle all rendering manually?<br />Thank you.</p>]]></content>
			<author>
				<name><![CDATA[HondaDirtBiker]]></name>
				<uri>https://gprogs.com/profile.php?id=5</uri>
			</author>
			<updated>2006-04-06T11:12:53Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=296#p296</id>
		</entry>
</feed>
