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	<title type="html"><![CDATA[GMan's Mods & Stuff — How work with getSceneCollisionManager()]]></title>
	<link rel="self" href="https://gprogs.com/extern.php?action=feed&amp;tid=74&amp;type=atom" />
	<updated>2006-05-12T05:40:15Z</updated>
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	<id>https://gprogs.com/viewtopic.php?id=74</id>
		<entry>
			<title type="html"><![CDATA[Re: How work with getSceneCollisionManager()]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=322#p322" />
			<content type="html"><![CDATA[<p>He-he, i find! <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>&nbsp; &nbsp; &nbsp; &nbsp; If (smgr.getSceneCollisionManager().getCollisionPoint( ..<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; line, selector, intersection, tri))<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; vector3df_Normal=tri.getNormal().normalize()<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nx=tri.getNormal().normalize().getx()<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ny=tri.getNormal().normalize().gety()<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nz=tri.getNormal().normalize().getz()<br />&nbsp; &nbsp; &nbsp; &nbsp; EndIf</p>]]></content>
			<author>
				<name><![CDATA[Serge Petrowski]]></name>
				<uri>https://gprogs.com/profile.php?id=10</uri>
			</author>
			<updated>2006-05-12T05:40:15Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=322#p322</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How work with getSceneCollisionManager()]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=320#p320" />
			<content type="html"><![CDATA[<p>Hello!<br />Help me: how work with getSceneCollisionManager()? Example, in Blitz3D have CollisionNX etc. Irrlicht having simillar function?</p>]]></content>
			<author>
				<name><![CDATA[Serge Petrowski]]></name>
				<uri>https://gprogs.com/profile.php?id=10</uri>
			</author>
			<updated>2006-05-11T09:06:59Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=320#p320</id>
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