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	<title type="html"><![CDATA[GMan's Mods & Stuff — Simillar Blitz3D functions?]]></title>
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	<updated>2006-05-17T11:35:21Z</updated>
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	<id>https://gprogs.com/viewtopic.php?id=76</id>
		<entry>
			<title type="html"><![CDATA[Re: Simillar Blitz3D functions?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=330#p330" />
			<content type="html"><![CDATA[<p>sorry for the delayed reponse.&nbsp; this is untested, but a sample of loading a my3d file would look like:<br /></p><div class="codebox"><pre><code>smgr.getParameters().setParameter(MY3D_TEXTURE_PATH, &quot;path/to/your/textures&quot;)
smgr.addMeshSceneNode(smgr.getMesh(&quot;yourmesh.3ds&quot;))</code></pre></div><p>i dont think My3D supports animation or if it does, i dont think Irrlicht supports My3D animation, but if it does, then change the second line above to:<br /></p><div class="codebox"><pre><code>smgr.addAnimatedMeshSceneNode(smgr.getMesh(&quot;yourmesh.3ds&quot;))</code></pre></div>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2006-05-17T11:35:21Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=330#p330</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simillar Blitz3D functions?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=326#p326" />
			<content type="html"><![CDATA[<p>Ohh, big thanks! But, i like code in old irrlicht style <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> and i find in your source IrrB3d need function how move obj. Thanks, thanks!<br />Fnd, that not write new topic - how load My3D? I know, that need TexturePath write and this is interrsted me!</p>]]></content>
			<author>
				<name><![CDATA[Serge Petrowski]]></name>
				<uri>https://gprogs.com/profile.php?id=10</uri>
			</author>
			<updated>2006-05-15T18:10:00Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=326#p326</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simillar Blitz3D functions?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=325#p325" />
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			<author>
				<name><![CDATA[gman]]></name>
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			</author>
			<updated>2006-05-12T11:49:55Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=325#p325</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Simillar Blitz3D functions?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=324#p324" />
			<content type="html"><![CDATA[<p>Hey! I have trouble, please, help me! <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />I rotate cube and want, that his move in this direction as rotate. Or in Irrlicht have simillar function as MoveEntity in B3D?</p>]]></content>
			<author>
				<name><![CDATA[Serge Petrowski]]></name>
				<uri>https://gprogs.com/profile.php?id=10</uri>
			</author>
			<updated>2006-05-12T10:46:42Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=324#p324</id>
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