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	<title type="html"><![CDATA[GMan's Mods & Stuff — design shift for 3Impact mod?]]></title>
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	<updated>2006-08-28T17:00:01Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: design shift for 3Impact mod?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=409#p409" />
			<content type="html"><![CDATA[<p>Whatever lets me use 3Impact better is good for me. It would be good to have a choice as to what to (DLL or MOD) so I think it&#039;s a good move. <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Amon]]></name>
				<uri>https://gprogs.com/profile.php?id=26</uri>
			</author>
			<updated>2006-08-28T17:00:01Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=409#p409</id>
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		<entry>
			<title type="html"><![CDATA[design shift for 3Impact mod?]]></title>
			<link rel="alternate" href="https://gprogs.com/viewtopic.php?pid=406#p406" />
			<content type="html"><![CDATA[<p>just a quick heads up.&nbsp; rumor has it that BMAX will be able to directly build DLLs in the next version.&nbsp; this is the native format that 3Impact normally needs to build a game.&nbsp; now there is nothing wrong with the current mod and i dont see any real advantages to switching from using 3Impact as a DLL with a BMAX EXE to building a DLL in BMAX for the 3Impact EXE to use.&nbsp; i thought id ask you, the users of the mod to see what you think.&nbsp; thoughts?</p>]]></content>
			<author>
				<name><![CDATA[gman]]></name>
				<uri>https://gprogs.com/profile.php?id=2</uri>
			</author>
			<updated>2006-08-24T23:52:01Z</updated>
			<id>https://gprogs.com/viewtopic.php?pid=406#p406</id>
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