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		<title><![CDATA[GMan's Mods & Stuff — design shift for 3Impact mod?]]></title>
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		<description><![CDATA[The most recent posts in design shift for 3Impact mod?.]]></description>
		<lastBuildDate>Mon, 28 Aug 2006 17:00:01 +0000</lastBuildDate>
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			<title><![CDATA[Re: design shift for 3Impact mod?]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=409#p409</link>
			<description><![CDATA[<p>Whatever lets me use 3Impact better is good for me. It would be good to have a choice as to what to (DLL or MOD) so I think it&#039;s a good move. <img src="https://gprogs.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Amon)]]></author>
			<pubDate>Mon, 28 Aug 2006 17:00:01 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=409#p409</guid>
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			<title><![CDATA[design shift for 3Impact mod?]]></title>
			<link>https://gprogs.com/viewtopic.php?pid=406#p406</link>
			<description><![CDATA[<p>just a quick heads up.&nbsp; rumor has it that BMAX will be able to directly build DLLs in the next version.&nbsp; this is the native format that 3Impact normally needs to build a game.&nbsp; now there is nothing wrong with the current mod and i dont see any real advantages to switching from using 3Impact as a DLL with a BMAX EXE to building a DLL in BMAX for the 3Impact EXE to use.&nbsp; i thought id ask you, the users of the mod to see what you think.&nbsp; thoughts?</p>]]></description>
			<author><![CDATA[null@example.com (gman)]]></author>
			<pubDate>Thu, 24 Aug 2006 23:52:01 +0000</pubDate>
			<guid>https://gprogs.com/viewtopic.php?pid=406#p406</guid>
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