Topic: v1.2 conversion underway
Irrlicht v1.2 was released yesterday. i have started my initial analysis of the changes and do not yet have a time estimate on when it will be done.
GMan's Mods & Stuff → Announcements & Downloads → v1.2 conversion underway
Irrlicht v1.2 was released yesterday. i have started my initial analysis of the changes and do not yet have a time estimate on when it will be done.
here is the full change list. should be able to get started on it tonight. its not too bad so im going to estimate a week or so.
EDIT: last updated 12/18/2006
aabbox3d.h
- (done) update to classifyPlaneRelation method definition
- (done) new constructorEGUIElementTypes.h
- (done) new type EGUIET_COLOR_SELECT_DIALOGETerrainElements.h
- (done) new - actually nothing needed since already implemented in E_TERRAIN_PATCH_SIZEIAnimatedMesh.h
- (done) updated E_ANIMATED_MESH_TYPE types EAMTS_OCT and EAMTS_B3DIAnimatedMeshB3D.h
- (done) removed method AddMatrixToJoint()
- (done) new method getLocalMatrixOfJoint()
- (done) new method setJointAnimation()
- (done) new method SetInterpolationMode()
- (done) new method SetAnimateMode()IAnimatedMeshSceneNode.h
- (done) new method getB3DJointNode()
- (done) new method getMesh()IAttributes.h
- (done) new E_ATTRIBUTE_TYPE EAT_POSITION2D
- (done) new method addPosition2d()
- (done) new method setAttribute() for position2d
- (done) new method getAttributeAsPosition2d()
- (done) new method getAttributeAsPosition2dByIndex()IFileSystem.h
- (done) new method addUnZipFileArchive()
- (done) new method getAbsolutePath()IGUIColorSelectDialog.h
- (done) newIGUIEnvironment.h
- (done) new method addColorSelectDialog()IGUIScrollBar.h
- (done) new method setSmallStep()IGUISkin.h
- (done) new EGUI_SKIN_TYPE EGST_BURNING_SKIN
- (done) new EGUI_DEFAULT_SIZE EGDS_TEXT_DISTANCE_X, EGDS_TEXT_DISTANCE_YIMeshSceneNode.h
- (done) new method getMesh()IParticleAffector.h
- (done) changed base type to IAttributeExchangingObject
- (done) new method setEnabled()
- (done) new method getEnabled()IParticleEmitter.h
- (done) changed base type to IAttributeExchangingObjectirrList.h (N/A => dont have list wrapped)
- new copy constructor
- new = operatorirrMath.h (N/A => dont have math wrapped)
- new function floor32()
- new function ceil32()
- new function round32()irrString.h
- (done) new method find()ISceneManager.h
- (done) new parameter to createFlyCircleAnimator()
- (done) need fix for ambient light (see forums)ITerrainSceneNode.h
- (done) removed E_TERRAIN_PATCH_SIZE (N/A - already had them broke out)
- (done) new method getHeight()ITexture.h
- (done) new method getTransformation()IVideoDriver.h
- (done) new E_VIDEO_DRIVER_FEATURE (several)
- (done) addTexture() color default format changed
- (done) new method drawVertexPrimitiveList()
- (done) new method draw2DImage() for drawing a set of 2d images
- (done) new method getCurrentRenderTargetSize()IXMLWriter.h
- (done) new method writeElement() for writing arrays of names/valuesrect.h
- (done) new - operator
- (done) new -= operatorS3DVertex.h (N/A => only changed const on SColor param)
- constructors for S3DVertex have changed up a bit
- constructors for S3DVertex2TCoords have changed
- constructor for S3DVertexTangents has changedSColor.h
- (done) new function RGB16from16()
- (done) A1R5G5B5toA8R8G8B8() parameter has changed from short
- (done) new getGreenSigned()
- (done) new getRedSigned()
- (done) new getBlueSigned()
- (done) toOpenGLColor() now takes a param and no return value
- (done) all int/short function parameters and return values changed to unsignedSMaterial.h
- (done) new Thickness property
progress update. taking me a bit longer than expected. should be soon.
changes are done! just need to package it up hopefully release will be sometime today.
FYI... new mod distro has been posted.
GMan's Mods & Stuff → Announcements & Downloads → v1.2 conversion underway
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