Help and information forum for programs, BlitzMax mods, and Unity scripts written by GMan.
For hobby gaming from GMan, visit G-Squared Games.


GMan's Mods & Stuff

General

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General

For all the other things.

Unity3D

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Announcements & Downloads

Official announcements and downloads from gman regarding the Unity3D Platform.

Programming & Development

For discussion of programming & development in Unity3D.

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Irrlicht.Core - wrapper for the Irrlicht 3D Renderer

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Announcements & Downloads

Official announcements and downloads from gman regarding the BlitzMax Irrlicht mods.  

Docs, Tutorials, Samples, and FAQs

Information on procedures and usage. Please do not post questions here.

Programming

For discussion of programming using the BlitzMax Irrlicht mods.

Bug Reports

For discussion of bugs or suspicious behaviour.

Requests

Requests for functionality/addons.

Code Snippets

Helpful code pieces for Irrlicht.Core & Irrlicht.iB3D

Irrlicht.iB3D

Questions/Topics related to Irrlicht.iB3D (WIP Blitz3D command set for Irrlicht.Core)

Other Mods & Stuff by GMan

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Pub.ColDet

ColDet 3D collision library for BlitzMax.

_3Impact.Lib

Wrapper for the 3Impact game engine.

SID.SIDPlay/SID.SIDSample/SID.SIDStream

Mods to play SID files via libsidplay2 in BlitzMax. SID.SIDSample will load a SID tune into a BlitzMax FreeAudio sample. SID.SIDStream requires MaxMod by REDi and streams the SID file instead of preloading the sample. NOTE: These mods are GPL due to libsidplay2 being GPL.  

Pub.ISQLDB (WIP)

Defines a simple, common interface for BlitzMax programmers to use when accessing a database engine. By using this interface the programmer will not need to worry about the individual implementations needed to connect and query different SQL database engines. Simply change the initialized driver and the rest of the code stays the same. There are already completed implementations for MySQL and PostgreSQL. Planned are HTTPProxyDB, SQLite3, and ODBC. There is also mention of a Firebird SQL implementation from Budman.

gman.ZipEngine

Uses Pub.ZLib to implement zipfile functionality. Originally written by Thomas Mayer and enhanced/maintained by GMan.  

Pub.Mappy

Allows use of the Mappy engine. BlitzMax port by GMan based on original BlitzBasic functions by Robin Burrows.

Pub.PCXLoader

PCX image loader that implements seamlessly with BlitzMax LoadImage. Only supports 8bit 256 color palette PCX images.

ggTray

A Windows DLL that allows putting an icon in the task tray and then checking for mouse events performed on it.

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