1 (edited by Vandago 2007-11-08 09:30:46)

Topic: Problems setting up 3impact

Hi, after following the instructions perfectly from the bmx dist. package I attempted to run a demo included.

I keep getting this error:
The application failed to initalize properly (0xc0150002). Click on OK to terminate the application.

I then uninstalled everything and redid the 3impacctFull install and the bmx wrapper install again.

Same results. Any tips on what might be happening here? thanks.

The debug log reads this -

Building BallGame
Compiling:BallGame.bmx
flat assembler  version 1.66
3 passes, 19305 bytes.
Linking:BallGame.debug.exe
Executing:BallGame.debug.exe

Seems to throw the error at this command in bmx -

Framework _3Impact.Lib

Re: Problems setting up 3impact

Okay got the demo codes to work if i run them under 3impactWork directory.

Heres what I dont get, i loaded a very simple framework sample:


SuperStrict
Framework _3Impact.Lib


If Not i3ImpactOpen() RuntimeError "Unable to initialize the 3Impact game engine"
If Not i3ImpactSettings(_ISETTINGS(1024,768,32,False,True)) RuntimeError "3Impact settings failed"


Local myEngine:bmx_3IEngine=New bmx_3IEngine


' begin 3Impact processing
myEngine.Start()


Type bmx_3IEngine Extends _3IEngine 
' called to initialize game variables, load resources, etc
Method _Init()
EndMethod


' the main game loop
Method _Run()
EndMethod


' called when the application exits in order to clean up
Method _Exit()
EndMethod 
EndType

Which calls for no media but yet it has to be in the _3impactWork directory to run.

Also odd,
If Not i3ImpactSettings(_ISETTINGS(1024,768,32,False,True)) RuntimeError "3Impact settings failed"

seems  to have no barring on the screen res, not matter what i set this to I get a 640x480 box.

Please help, ty

Re: Problems setting up 3impact

Re: Problems setting up 3impact

Re: Problems setting up 3impact