Help and information forum for programs, BlitzMax mods, and Unity scripts written by GMan.
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greetings the "d" at the end of the filename designates that is the debug version of the DLLs. the debug versions are not distributable. you need to be sure to compile your application with the debug version check turned off. you can find it through the BlitzMax menu:
Program -> Build Options -> Debug Build
make sure there is no check next to Debug Build. rebuild your EXE and now it should only be dependant upon dll3impact.dll which is the non-debug version. with the BlitzMax version, the only DLL you should need to distribute is: dll3impact.dll
Yes i turned off the "debug build" but i get the same error..
but if i rename dll3impact.dll to dll3impactd.dll it is working
I don't understand
It is working.
good deal glad i could help! and thank you for finding a bug any chance to see a demo of your project?
thx for the images always good to see things from devs