Topic: Translation from C++ to BlitzMax
Can anybody translate the following line into BlitzMax?
IMeshSceneNode* node = (IMeshSceneNode*)scene_node;
Thanks.
GMan's Mods & Stuff → Programming → Translation from C++ to BlitzMax
Can anybody translate the following line into BlitzMax?
IMeshSceneNode* node = (IMeshSceneNode*)scene_node;
Thanks.
this kinda depends on where scene_node is coming from, but you should be able to do:
Local node:IMeshSceneNode = IMeshSceneNode(scene_node)
GMan's Mods & Stuff → Programming → Translation from C++ to BlitzMax
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